Replace mstrcpy, mstrncpy with strdup, strndup
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -516,7 +516,7 @@ glx_init_blur(session_t *ps) {
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}
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{
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char *lc_numeric_old = mstrcpy(setlocale(LC_NUMERIC, NULL));
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char *lc_numeric_old = strdup(setlocale(LC_NUMERIC, NULL));
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// Enforce LC_NUMERIC locale "C" here to make sure decimal point is sane
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// Thanks to hiciu for reporting.
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setlocale(LC_NUMERIC, "C");
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@ -546,7 +546,7 @@ glx_init_blur(session_t *ps) {
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const char *texture_func = (use_texture_rect ?
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"texture2DRect": "texture2D");
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const char *shader_add = FRAG_SHADER_BLUR_ADD;
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char *extension = mstrcpy("");
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char *extension = strdup("");
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if (use_texture_rect)
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mstrextend(&extension, "#extension GL_ARB_texture_rectangle : require\n");
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if (ps->o.glx_use_gpushader4) {
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