Feature: #7: VSync

- Add VSync feature. 3 possible VSync methods available: "sw" (software,
  not too reliable, but at least you have something to fallback to),
  "drm" (using DRM_IOCTL_WAIT_VBLANK, should work only on DRI drivers),
  "opengl" (using SGI_swap_control extension OpenGL, might work on more
  drivers than the DRM method). "sw" and "opengl" are briefly tested,
  "drm" received utterly no test (because I use the nVidia binary blob).
  They are enabled with "--vsync sw" / "--vsync drm" / "--vsync opengl".

- Add --refresh-rate to let user specify a refresh rate for software
  VSync, in case the automatic refresh rate detection does not work
  well.

- Seemingly the automatic refresh rate detection using X RandR in
  software VSync detects refresh rate incorrectly. Need further investigation.

- Fix a few bugs in fading timing.

- Add a workaround for client window detection on Fluxbox, as Fluxbox
  (incorrectly?) sets the override-redirect flag upon all frame
  windows.

- Software VSync adds dependency on librt (a part of glibc) for
  nanosecond-level timing functions, and libXrandr for automatic refresh
  rate detection; DRM VSync adds dependency on libdrm to use its drm.h,
  but does not link to libdrm; OpenGL VSync adds dependency on libGL.

- Print timing information on DEBUG_REPAINT.
This commit is contained in:
Richard Grenville
2012-10-08 10:20:01 +08:00
parent 1306b1591f
commit b59e592588
6 changed files with 654 additions and 50 deletions

View File

@ -32,6 +32,7 @@ mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-rounded-corners = true;
detect-client-opacity = false;
refresh-rate = 0;
# Window type settings
wintypes: