Misc: OpenGL 3.0 compatibility & misc
- Fix OpenGL 3.0 compatibility by changing glFramebufferTexture() to glFramebufferTexture2D(). Thanks to danfe for suggestion! - Add notification about DocBook toolchina dependencies. Thanks to danfe. (#121)
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@ -58,7 +58,7 @@ __R__ for runtime
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* libdrm (B) (Can be disabled with `NO_VSYNC_DRM` at compile time)
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* libdrm (B) (Can be disabled with `NO_VSYNC_DRM` at compile time)
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* libGL (B,R) (Can be disabled with `NO_VSYNC_OPENGL` at compile time)
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* libGL (B,R) (Can be disabled with `NO_VSYNC_OPENGL` at compile time)
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* libdbus (B,R) (Can be disabled with `NO_DBUS` at compile time)
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* libdbus (B,R) (Can be disabled with `NO_DBUS` at compile time)
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* asciidoc (B)
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* asciidoc (B) (and docbook-xml-dtd-4.5, libxml-utils, libxslt, xsltproc, xmlto, etc. if your distro doesn't pull them in)
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### How to build
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### How to build
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@ -1035,7 +1035,8 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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if (!last_pass) {
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if (!last_pass) {
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static const GLenum DRAWBUFS[2] = { GL_COLOR_ATTACHMENT0 };
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static const GLenum DRAWBUFS[2] = { GL_COLOR_ATTACHMENT0 };
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_scr2, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, tex_scr2, 0);
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glDrawBuffers(1, DRAWBUFS);
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glDrawBuffers(1, DRAWBUFS);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER)
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER)
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!= GL_FRAMEBUFFER_COMPLETE) {
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!= GL_FRAMEBUFFER_COMPLETE) {
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