Bug fix: Fix a BadRegion error with --glx-use-copysubbuffermesa
Just a small and mostly harmless issue. Sorry, didn't test throughly.
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@ -1614,7 +1614,7 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
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#endif
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#endif
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if (!region) {
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if (!region) {
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region = get_screen_region(ps);
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region_real = region = get_screen_region(ps);
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}
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}
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else {
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else {
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// Remove the damaged area out of screen
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// Remove the damaged area out of screen
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