Window state tracking refactor

Window state tracking is basically the back bond of window fading. We
add a new enum field to the win struct to track the state of the window,
instead of using a set of boolean variables. We also remove the fading
callbacks, since it is only used for fading, so the potential of code
reuse is lost. And it makes the code slightly harder to understand.

Also fixed a problem that --no-fading-openclose is not behaving as
advertised (from my observation, enabling this flag disables fading
entirely, instead of just diabling it for open/close).

Also uses double for opacity everywhere internally. Use opacity_t only
when setting X opacity prop.

TODO: Remove win::*_last

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-02-09 15:50:40 +00:00
parent e109bee380
commit a826e0ce79
16 changed files with 573 additions and 555 deletions

View File

@ -3,11 +3,11 @@
#include <xcb/xcb.h>
#include "backend.h"
#include "config.h"
#include "win.h"
#include "region.h"
#include "common.h"
#include "compiler.h"
#include "config.h"
#include "region.h"
#include "win.h"
backend_info_t *backend_list[NUM_BKEND] = {
[BKEND_XRENDER] = &xrender_backend,
@ -107,8 +107,7 @@ void paint_all_new(session_t *ps, win *const t, bool ignore_damage) {
&reg_noframe);
pixman_region32_fini(&reg_noframe);
}
bi->blur(ps->backend_data, ps,
(double)w->opacity / OPAQUE, &reg_blur);
bi->blur(ps->backend_data, ps, w->opacity, &reg_blur);
pixman_region32_fini(&reg_blur);
}

View File

@ -89,7 +89,7 @@ static void compose(void *backend_data, session_t *ps, win *w, void *win_data, i
bool blend = default_is_frame_transparent(NULL, w, win_data) ||
default_is_win_transparent(NULL, w, win_data);
int op = (blend ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_SRC);
auto alpha_pict = xd->alpha_pict[(int)(((double)w->opacity / OPAQUE) * 255.0)];
auto alpha_pict = xd->alpha_pict[(int)(w->opacity * 255.0)];
// XXX Move shadow drawing into a separate function,
// also do shadow excluding outside of backend
@ -290,7 +290,6 @@ render_win(void *backend_data, session_t *ps, win *w, void *win_data, const regi
0, 0, 0, 0, w->widthb, w->heightb);
}
const double dopacity = get_opacity_percent(w);
if (w->frame_opacity != 1) {
// Handle transparent frame
// Step 1: clip paint area to frame
@ -303,7 +302,7 @@ render_win(void *backend_data, session_t *ps, win *w, void *win_data, const regi
// Draw the frame with frame opacity
xcb_render_picture_t alpha_pict =
xd->alpha_pict[(int)(w->frame_opacity * dopacity * 255)];
xd->alpha_pict[(int)(w->frame_opacity * w->opacity * 255)];
x_set_picture_clip_region(ps->c, wd->rendered_pict, 0, 0, &frame_reg);
// Step 2: multiply alpha value
@ -317,7 +316,7 @@ render_win(void *backend_data, session_t *ps, win *w, void *win_data, const regi
double dim_opacity = ps->o.inactive_dim;
if (!ps->o.inactive_dim_fixed)
dim_opacity *= get_opacity_percent(w);
dim_opacity *= w->opacity;
xcb_render_color_t color = {
.red = 0, .green = 0, .blue = 0, .alpha = 0xffff * dim_opacity};