Don't allocate libev struct separately
Elimiate some annoying types. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
38
src/common.h
38
src/common.h
@ -435,11 +435,6 @@ typedef struct _latom {
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#define REG_DATA_INIT { NULL, 0 }
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typedef struct ev_session_signal ev_session_signal;
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typedef struct ev_session_timer ev_session_timer;
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typedef struct ev_session_idle ev_session_idle;
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typedef struct ev_session_prepare ev_session_prepare;
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/// Structure representing all options.
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typedef struct options_t {
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// === Debugging ===
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@ -691,8 +686,25 @@ typedef struct {
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/// Structure containing all necessary data for a compton session.
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typedef struct session {
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// === Event handlers ===
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/// ev_io for X connection
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ev_io xiow;
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/// Timeout for delayed unredirection.
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ev_timer unredir_timer;
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/// Timer for fading
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ev_timer fade_timer;
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/// Timer for delayed drawing, right now only used by
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/// swopti
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ev_timer delayed_draw_timer;
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/// Use an ev_idle callback for drawing
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/// So we only start drawing when events are processed
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ev_idle draw_idle;
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/// Called everytime we have timeouts or new data on socket,
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/// so we can be sure if xcb read from X socket at anytime during event
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/// handling, we will not left any event unhandled in the queue
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ev_prepare event_check;
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/// Signal handler for SIGUSR1
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ev_signal usr1_signal;
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/// libev mainloop
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struct ev_loop *loop;
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// === Display related ===
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@ -742,22 +754,6 @@ typedef struct session {
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// === Operation related ===
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/// Program options.
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options_t o;
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/// Timeout for delayed unredirection.
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ev_session_timer *unredir_timer;
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/// Timer for fading
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ev_session_timer *fade_timer;
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/// Timer for delayed drawing, right now only used by
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/// swopti
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ev_session_timer *delayed_draw_timer;
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/// Use an ev_idle callback for drawing
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/// So we only start drawing when events are processed
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ev_session_idle *draw_idle;
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/// Called everytime we have timeouts or new data on socket,
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/// so we can be sure if xcb read from X socket at anytime during event
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/// handling, we will not left any event unhandled in the queue
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ev_session_prepare *event_check;
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/// Signal handler for SIGUSR1
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ev_session_signal *usr1_signal;
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/// Whether we have hit unredirection timeout.
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bool tmout_unredir_hit;
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/// Whether we need to redraw the screen
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