Add option to avoid DND shadows.
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c01befec1f
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@ -48,6 +48,10 @@ menus, and for all windows on hide and restore events.
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.BI \-C
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When \-c is specified, attempts to avoid painting shadows on panels and docks.
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.TP
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.BI \-G
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When \-c is specified, attempts to avoid painting shadows on
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drag-and-drop windows.
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.TP
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.BI \-F
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When \-f is specified, also enables the fade effect when windows change their
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opacity, as with transset(1).
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@ -2422,6 +2422,7 @@ main(int argc, char **argv) {
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char *display = 0;
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int o;
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Bool no_dock_shadow = False;
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Bool no_dnd_shadow = False;
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for (i = 0; i < NUM_WINTYPES; ++i) {
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win_type_fade[i] = False;
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@ -2429,7 +2430,7 @@ main(int argc, char **argv) {
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win_type_opacity[i] = 1.0;
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}
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while ((o = getopt(argc, argv, "D:I:O:d:r:o:m:l:t:i:e:scnfFCaSz")) != -1) {
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while ((o = getopt(argc, argv, "D:I:O:d:r:o:m:l:t:i:e:scnfFCaSzG")) != -1) {
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switch (o) {
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case 'd':
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display = optarg;
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@ -2503,6 +2504,9 @@ main(int argc, char **argv) {
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fprintf(stderr, "Warning: "
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"-n, -a, and -s have been removed.\n");
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break;
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case 'G':
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no_dnd_shadow = True;
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break;
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default:
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usage(argv[0]);
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break;
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@ -2513,6 +2517,9 @@ main(int argc, char **argv) {
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win_type_shadow[WINTYPE_DOCK] = False;
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}
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if (no_dnd_shadow)
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win_type_shadow[WINTYPE_DND] = False;
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dpy = XOpenDisplay(display);
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if (!dpy) {
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fprintf(stderr, "Can't open display\n");
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