Bug fix #143: GLSL shader error on European locales
Set LC_NUMERIC=C when generating GLSL shader strings to avoid decimal point issues on European locales. Thanks to hiciu for reporting.
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@ -11,6 +11,7 @@
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#include "common.h"
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#include <ctype.h>
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#include <locale.h>
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#ifdef DEBUG_GLX_ERR
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