Improve the header includes, cont'd

Also check in the modulemap file, and add a option to build with clang's
-fmodules.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-01-20 16:53:39 +00:00
parent 1e0deea57f
commit 916e23861a
24 changed files with 277 additions and 171 deletions

View File

@ -1,11 +1,15 @@
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <locale.h>
#include <stdbool.h>
#include "common.h"
#include "log.h"
#include "region.h"
#include "string_utils.h"
#include "utils.h"
#include "compiler.h"
#include "config.h"
#include "backend/gl/gl_common.h"
@ -420,8 +424,7 @@ bool gl_blur_dst(session_t *ps, const gl_cap_t *cap, int dx, int dy, int width,
GL_TEXTURE_2D, tex_scr2,
0); // XXX wrong, should use tex_tgt
glDrawBuffers(1, (GLenum[]){GL_COLOR_ATTACHMENT0});
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
GL_FRAMEBUFFER_COMPLETE) {
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
log_error("Framebuffer attachment failed.");
goto end;
}
@ -451,10 +454,8 @@ bool gl_blur_dst(session_t *ps, const gl_cap_t *cap, int dx, int dy, int width,
// Texture coordinates
const GLfloat texture_x1 = (crect.x1 - dx) * texfac_x;
const GLfloat texture_y1 = (crect.y1 - dy) * texfac_y;
const GLfloat texture_x2 =
texture_x1 + (crect.x2 - crect.x1) * texfac_x;
const GLfloat texture_y2 =
texture_y1 + (crect.y2 - crect.y1) * texfac_y;
const GLfloat texture_x2 = texture_x1 + (crect.x2 - crect.x1) * texfac_x;
const GLfloat texture_y2 = texture_y1 + (crect.y2 - crect.y1) * texfac_y;
// Vertex coordinates
// For passes before the last one, we are drawing into a buffer,
@ -470,10 +471,8 @@ bool gl_blur_dst(session_t *ps, const gl_cap_t *cap, int dx, int dy, int width,
GLfloat vx2 = vx1 + (crect.x2 - crect.x1);
GLfloat vy2 = vy1 + (crect.y2 - crect.y1);
GLfloat texture_x[] = {texture_x1, texture_x2, texture_x2,
texture_x1};
GLfloat texture_y[] = {texture_y1, texture_y1, texture_y2,
texture_y2};
GLfloat texture_x[] = {texture_x1, texture_x2, texture_x2, texture_x1};
GLfloat texture_y[] = {texture_y1, texture_y1, texture_y2, texture_y2};
GLint vx[] = {vx1, vx2, vx2, vx1};
GLint vy[] = {vy1, vy1, vy2, vy2};
@ -595,7 +594,8 @@ static void attr_unused gl_destroy_win_shader(session_t *ps, gl_win_shader_t *sh
/**
* Initialize GL blur filters.
*
* Fill `passes` with blur filters, won't create more than MAX_BLUR_FILTER number of filters
* Fill `passes` with blur filters, won't create more than MAX_BLUR_FILTER number of
* filters
*/
bool gl_create_blur_filters(session_t *ps, gl_blur_shader_t *passes, const gl_cap_t *cap) {
assert(ps->o.blur_kerns[0]);
@ -663,8 +663,7 @@ bool gl_create_blur_filters(session_t *ps, gl_blur_shader_t *passes, const gl_ca
int nele = wid * hei - 1;
unsigned int len =
strlen(FRAG_SHADER_BLUR_PREFIX) + strlen(sampler_type) +
strlen(extension) +
(strlen(shader_add) + strlen(texture_func) + 42) * nele +
strlen(extension) + (strlen(shader_add) + strlen(texture_func) + 42) * nele +
strlen(FRAG_SHADER_BLUR_SUFFIX) + strlen(texture_func) + 12 + 1;
char *shader_str = ccalloc(len, char);
char *pc = shader_str;
@ -681,8 +680,7 @@ bool gl_create_blur_filters(session_t *ps, gl_blur_shader_t *passes, const gl_ca
if (0.0 == val)
continue;
sum += val;
sprintf(pc, shader_add, val, texture_func, k - wid / 2,
j - hei / 2);
sprintf(pc, shader_add, val, texture_func, k - wid / 2, j - hei / 2);
pc += strlen(pc);
assert(strlen(shader_str) < len);
}

View File

@ -3,6 +3,7 @@
#include <GL/glext.h>
#include "common.h"
#include "log.h"
// Program and uniforms for window shader
typedef struct {

View File

@ -10,9 +10,19 @@
*/
#include <GL/glx.h>
#include <stdbool.h>
#include <xcb/xcb.h>
#include "backend/backend.h"
#include "backend/gl/gl_common.h"
#include "common.h"
#include "compiler.h"
#include "log.h"
#include "region.h"
#include "string_utils.h"
#include "utils.h"
#include "win.h"
#include "config.h"
/// @brief Wrapper of a GLX FBConfig.
typedef struct glx_fbconfig {
@ -87,8 +97,7 @@ static void glx_release_pixmap(struct _glx_data *gd, Display *dpy, struct _glx_w
/**
* Free a glx_texture_t.
*/
static void attr_unused glx_release_win(struct _glx_data *gd, Display *dpy,
struct _glx_win_data *wd) {
static void attr_unused glx_release_win(struct _glx_data *gd, Display *dpy, struct _glx_win_data *wd) {
glx_release_pixmap(gd, dpy, wd);
glDeleteTextures(1, &wd->texture.texture);
@ -161,8 +170,8 @@ glx_cmp_fbconfig(session_t *ps, const glx_fbconfig_t *pfbc_a, const glx_fbconfig
/**
* @brief Update the FBConfig of given depth.
*/
static inline void
glx_update_fbconfig_bydepth(session_t *ps, struct _glx_data *gd, int depth, glx_fbconfig_t *pfbcfg) {
static inline void glx_update_fbconfig_bydepth(session_t *ps, struct _glx_data *gd,
int depth, glx_fbconfig_t *pfbcfg) {
// Make sure the depth is sane
if (depth < 0 || depth > OPENGL_MAX_DEPTH)
return;
@ -170,8 +179,7 @@ glx_update_fbconfig_bydepth(session_t *ps, struct _glx_data *gd, int depth, glx_
// Compare new FBConfig with current one
if (glx_cmp_fbconfig(ps, gd->fbconfigs[depth], pfbcfg) < 0) {
log_debug("(depth %d): %p overrides %p, target %#x.\n", depth, pfbcfg->cfg,
gd->fbconfigs[depth] ? gd->fbconfigs[depth]->cfg : 0,
pfbcfg->texture_tgts);
gd->fbconfigs[depth] ? gd->fbconfigs[depth]->cfg : 0, pfbcfg->texture_tgts);
if (!gd->fbconfigs[depth]) {
gd->fbconfigs[depth] = cmalloc(glx_fbconfig_t);
}
@ -200,21 +208,18 @@ static bool glx_update_fbconfig(struct _glx_data *gd, session_t *ps) {
// Skip over multi-sampled visuals
// http://people.freedesktop.org/~glisse/0001-glx-do-not-use-multisample-visual-config-for-front-o.patch
#ifdef GLX_SAMPLES
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_SAMPLES, &val) &&
val > 1)
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_SAMPLES, &val) && val > 1)
continue;
#endif
if (Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BUFFER_SIZE, &depth) ||
Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_ALPHA_SIZE,
&depth_alpha)) {
Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_ALPHA_SIZE, &depth_alpha)) {
log_error("Failed to retrieve buffer size and alpha size of "
"FBConfig %d.",
id);
continue;
}
if (Success != glXGetFBConfigAttrib(ps->dpy, *pcur,
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
if (Success != glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
&fbinfo.texture_tgts)) {
log_error("Failed to retrieve BIND_TO_TEXTURE_TARGETS_EXT of "
"FBConfig %d.",
@ -238,14 +243,10 @@ static bool glx_update_fbconfig(struct _glx_data *gd, session_t *ps) {
bool rgba = false;
if (depth >= 32 && depth_alpha &&
Success == glXGetFBConfigAttrib(ps->dpy, *pcur,
GLX_BIND_TO_TEXTURE_RGBA_EXT, &val) &&
val)
Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BIND_TO_TEXTURE_RGBA_EXT, &val) && val)
rgba = true;
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur,
GLX_BIND_TO_TEXTURE_RGB_EXT, &val) &&
val)
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_BIND_TO_TEXTURE_RGB_EXT, &val) && val)
rgb = true;
if (Success == glXGetFBConfigAttrib(ps->dpy, *pcur, GLX_Y_INVERTED_EXT, &val))
@ -282,14 +283,12 @@ static bool glx_update_fbconfig(struct _glx_data *gd, session_t *ps) {
}
#ifdef DEBUG_GLX_DEBUG_CONTEXT
static inline GLXFBConfig
get_fbconfig_from_visualinfo(session_t *ps, const XVisualInfo *visualinfo) {
static inline GLXFBConfig get_fbconfig_from_visualinfo(session_t *ps, const XVisualInfo *visualinfo) {
int nelements = 0;
GLXFBConfig *fbconfigs = glXGetFBConfigs(ps->dpy, visualinfo->screen, &nelements);
for (int i = 0; i < nelements; ++i) {
int visual_id = 0;
if (Success == glXGetFBConfigAttrib(ps->dpy, fbconfigs[i], GLX_VISUAL_ID,
&visual_id) &&
if (Success == glXGetFBConfigAttrib(ps->dpy, fbconfigs[i], GLX_VISUAL_ID, &visual_id) &&
visual_id == visualinfo->visualid)
return fbconfigs[i];
}
@ -521,8 +520,7 @@ void *glx_prepare_win(void *backend_data, session_t *ps, win *w) {
};
auto wd = ccalloc(1, struct _glx_win_data);
wd->texture.target =
(GLX_TEXTURE_2D_EXT == tex_tgt ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE);
wd->texture.target = (GLX_TEXTURE_2D_EXT == tex_tgt ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE);
wd->texture.y_inverted = pcfg->y_inverted;
if (ps->has_name_pixmap) {
@ -575,8 +573,7 @@ err:
/**
* Bind a X pixmap to an OpenGL texture.
*/
void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data,
const region_t *reg_paint) {
void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data, const region_t *reg_paint) {
struct _glx_data *gd = backend_data;
struct _glx_win_data *wd = win_data;
@ -594,60 +591,58 @@ void glx_render_win(void *backend_data, session_t *ps, win *w, void *win_data,
/**
* Preprocess function before start painting.
*/
static void attr_unused
glx_paint_pre(session_t *ps, region_t *preg) {
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static void attr_unused glx_paint_pre(session_t *ps, region_t *preg) {
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Get buffer age
bool trace_damage = (ps->o.glx_swap_method < 0 || ps->o.glx_swap_method > 1);
// Get buffer age
bool trace_damage = (ps->o.glx_swap_method < 0 || ps->o.glx_swap_method > 1);
// Trace raw damage regions
region_t newdamage;
pixman_region32_init(&newdamage);
if (trace_damage)
copy_region(&newdamage, preg);
// Trace raw damage regions
region_t newdamage;
pixman_region32_init(&newdamage);
if (trace_damage)
copy_region(&newdamage, preg);
// We use GLX buffer_age extension to decide which pixels in
// the back buffer is reusable, and limit our redrawing
int buffer_age = 0;
// We use GLX buffer_age extension to decide which pixels in
// the back buffer is reusable, and limit our redrawing
int buffer_age = 0;
// Query GLX_EXT_buffer_age for buffer age
if (ps->o.glx_swap_method == SWAPM_BUFFER_AGE) {
unsigned val = 0;
glXQueryDrawable(ps->dpy, get_tgt_window(ps),
GLX_BACK_BUFFER_AGE_EXT, &val);
buffer_age = val;
}
// Query GLX_EXT_buffer_age for buffer age
if (ps->o.glx_swap_method == SWAPM_BUFFER_AGE) {
unsigned val = 0;
glXQueryDrawable(ps->dpy, get_tgt_window(ps), GLX_BACK_BUFFER_AGE_EXT, &val);
buffer_age = val;
}
// Buffer age too high
if (buffer_age > CGLX_MAX_BUFFER_AGE + 1)
buffer_age = 0;
// Buffer age too high
if (buffer_age > CGLX_MAX_BUFFER_AGE + 1)
buffer_age = 0;
assert(buffer_age >= 0);
assert(buffer_age >= 0);
if (buffer_age) {
// Determine paint area
for (int i = 0; i < buffer_age - 1; ++i)
pixman_region32_union(preg, preg, &ps->all_damage_last[i]);
} else
// buffer_age == 0 means buffer age is not available, paint everything
copy_region(preg, &ps->screen_reg);
if (buffer_age) {
// Determine paint area
for (int i = 0; i < buffer_age - 1; ++i)
pixman_region32_union(preg, preg, &ps->all_damage_last[i]);
} else
// buffer_age == 0 means buffer age is not available, paint everything
copy_region(preg, &ps->screen_reg);
if (trace_damage) {
// XXX use a circular queue instead of memmove
pixman_region32_fini(&ps->all_damage_last[CGLX_MAX_BUFFER_AGE - 1]);
memmove(ps->all_damage_last + 1, ps->all_damage_last,
(CGLX_MAX_BUFFER_AGE - 1) * sizeof(region_t *));
ps->all_damage_last[0] = newdamage;
}
if (trace_damage) {
// XXX use a circular queue instead of memmove
pixman_region32_fini(&ps->all_damage_last[CGLX_MAX_BUFFER_AGE - 1]);
memmove(ps->all_damage_last + 1, ps->all_damage_last,
(CGLX_MAX_BUFFER_AGE - 1) * sizeof(region_t *));
ps->all_damage_last[0] = newdamage;
}
//gl_set_clip(ps, preg);
// gl_set_clip(ps, preg);
#ifdef DEBUG_GLX_PAINTREG
glx_render_color(ps, 0, 0, ps->root_width, ps->root_height, 0, *preg, NULL);
glx_render_color(ps, 0, 0, ps->root_width, ps->root_height, 0, *preg, NULL);
#endif
gl_check_err();
gl_check_err();
}
backend_info_t glx_backend = {