new backend: glx: use glFinish instead of glXWaitGL
The API document claims they achieve the same thing, apparently not. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -437,7 +437,7 @@ static void glx_present(backend_t *base) {
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glXSwapBuffers(gd->display, gd->target_win);
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// XXX there should be no need to block compton will wait for render to finish
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if (!gd->gl.is_nvidia) {
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glXWaitGL();
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glFinish();
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}
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}
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