win: update window's image lazily
Use a flag to mark whether the image needs update, and only update once per frame. Also refactor some common code into functions, and handle image errors properly. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
parent
b0820d847c
commit
8dc250a415
|
@ -374,7 +374,7 @@ glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, b
|
|||
}
|
||||
|
||||
log_debug("depth %d, rgba %d", fmt.visual_depth,
|
||||
(fbcfg->texture_fmt = GLX_TEXTURE_FORMAT_RGBA_EXT));
|
||||
(fbcfg->texture_fmt == GLX_TEXTURE_FORMAT_RGBA_EXT));
|
||||
|
||||
GLint attrs[] = {
|
||||
GLX_TEXTURE_FORMAT_EXT,
|
||||
|
|
|
@ -118,13 +118,6 @@
|
|||
|
||||
// Window flags
|
||||
|
||||
// Window size is changed
|
||||
#define WFLAG_SIZE_CHANGE 0x0001
|
||||
// Window size/position is changed
|
||||
#define WFLAG_POS_CHANGE 0x0002
|
||||
// Window opacity / dim state changed
|
||||
#define WFLAG_OPCT_CHANGE 0x0004
|
||||
|
||||
// === Types ===
|
||||
typedef struct glx_fbconfig glx_fbconfig_t;
|
||||
|
||||
|
|
|
@ -264,8 +264,8 @@ static bool run_fade(session_t *ps, win **_w, unsigned steps) {
|
|||
}
|
||||
}
|
||||
|
||||
// Note even if opacity == opacity_tgt, we still want to run preprocess one last
|
||||
// time to finish state transition. So return true in that case too.
|
||||
// Note even if opacity == opacity_tgt here, we still want to run preprocess one
|
||||
// last time to finish state transition. So return true in that case too.
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -564,8 +564,18 @@ static win *paint_preprocess(session_t *ps, bool *fade_running) {
|
|||
unredir_possible = true;
|
||||
}
|
||||
|
||||
// Reset flags
|
||||
w->flags = 0;
|
||||
if ((w->flags & WIN_FLAGS_STALE_IMAGE) != 0 &&
|
||||
(w->flags & WIN_FLAGS_IMAGE_ERROR) == 0) {
|
||||
// Image needs to be updated
|
||||
w->flags &= ~WIN_FLAGS_STALE_IMAGE;
|
||||
if (w->state != WSTATE_UNMAPPING && w->state != WSTATE_DESTROYING) {
|
||||
// If this window doesn't have an image available, don't
|
||||
// try to rebind it
|
||||
if (!win_try_rebind_image(ps, w)) {
|
||||
w->flags |= WIN_FLAGS_IMAGE_ERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
w->prev_trans = t;
|
||||
t = w;
|
||||
|
||||
|
@ -1887,17 +1897,8 @@ static bool redir_start(session_t *ps) {
|
|||
|
||||
for (win *w = ps->list; w; w = w->next) {
|
||||
if (w->a.map_state == XCB_MAP_STATE_VIEWABLE) {
|
||||
auto pixmap = xcb_generate_id(ps->c);
|
||||
xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
|
||||
w->win_image = ps->backend_data->ops->bind_pixmap(
|
||||
ps->backend_data, pixmap,
|
||||
x_get_visual_info(ps->c, w->a.visual), true);
|
||||
if (w->shadow) {
|
||||
w->shadow_image = ps->backend_data->ops->render_shadow(
|
||||
ps->backend_data, w->widthb, w->heightb,
|
||||
ps->gaussian_map, ps->o.shadow_red,
|
||||
ps->o.shadow_green, ps->o.shadow_blue,
|
||||
ps->o.shadow_opacity);
|
||||
if (!win_bind_image(ps, w)) {
|
||||
w->flags |= WIN_FLAGS_IMAGE_ERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1957,14 +1958,7 @@ static void redir_stop(session_t *ps) {
|
|||
}
|
||||
if (ps->o.experimental_backends) {
|
||||
if (w->state == WSTATE_MAPPED) {
|
||||
ps->backend_data->ops->release_image(
|
||||
ps->backend_data, w->win_image);
|
||||
if (w->shadow_image) {
|
||||
ps->backend_data->ops->release_image(
|
||||
ps->backend_data, w->shadow_image);
|
||||
}
|
||||
w->win_image = NULL;
|
||||
w->shadow_image = NULL;
|
||||
win_release_image(ps->backend_data, w);
|
||||
} else {
|
||||
assert(!w->win_image);
|
||||
assert(!w->shadow_image);
|
||||
|
|
121
src/win.c
121
src/win.c
|
@ -174,6 +174,70 @@ void add_damage_from_win(session_t *ps, win *w) {
|
|||
pixman_region32_fini(&extents);
|
||||
}
|
||||
|
||||
/// Release the images attached to this window
|
||||
void win_release_image(backend_t *base, win *w) {
|
||||
assert(w->win_image || (w->flags & WIN_FLAGS_IMAGE_ERROR));
|
||||
if (w->win_image) {
|
||||
base->ops->release_image(base, w->win_image);
|
||||
w->win_image = NULL;
|
||||
}
|
||||
if (w->shadow) {
|
||||
assert(w->shadow_image || (w->flags & WIN_FLAGS_IMAGE_ERROR));
|
||||
if (w->shadow_image) {
|
||||
base->ops->release_image(base, w->shadow_image);
|
||||
w->shadow_image = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool
|
||||
_win_bind_image(session_t *ps, win *w, void **win_image, void **shadow_image) {
|
||||
auto pixmap = xcb_generate_id(ps->c);
|
||||
auto e = xcb_request_check(
|
||||
ps->c, xcb_composite_name_window_pixmap_checked(ps->c, w->id, pixmap));
|
||||
if (e) {
|
||||
log_error("Failed to get named pixmap");
|
||||
free(e);
|
||||
return false;
|
||||
}
|
||||
*win_image = ps->backend_data->ops->bind_pixmap(
|
||||
ps->backend_data, pixmap, x_get_visual_info(ps->c, w->a.visual), true);
|
||||
if (!*win_image) {
|
||||
return false;
|
||||
}
|
||||
if (w->shadow) {
|
||||
*shadow_image = ps->backend_data->ops->render_shadow(
|
||||
ps->backend_data, w->widthb, w->heightb, ps->gaussian_map, ps->o.shadow_red,
|
||||
ps->o.shadow_green, ps->o.shadow_blue, ps->o.shadow_opacity);
|
||||
if (!*shadow_image) {
|
||||
log_error("Failed to bind shadow image");
|
||||
ps->backend_data->ops->release_image(ps->backend_data, *win_image);
|
||||
*win_image = NULL;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool win_bind_image(session_t *ps, win *w) {
|
||||
assert(!w->win_image && !w->shadow_image);
|
||||
return _win_bind_image(ps, w, &w->win_image, &w->shadow_image);
|
||||
}
|
||||
|
||||
bool win_try_rebind_image(session_t *ps, win *w) {
|
||||
void *new_image, *new_shadow;
|
||||
if (!_win_bind_image(ps, w, &new_image, &new_shadow)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
log_trace("Freeing old window image");
|
||||
win_release_image(ps->backend_data, w);
|
||||
|
||||
w->shadow_image = new_shadow;
|
||||
w->win_image = new_image;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a window has rounded corners.
|
||||
* XXX This is really dumb
|
||||
|
@ -634,27 +698,11 @@ void win_on_win_size_change(session_t *ps, win *w) {
|
|||
w->shadow_dy = ps->o.shadow_offset_y;
|
||||
w->shadow_width = w->widthb + ps->o.shadow_radius * 2;
|
||||
w->shadow_height = w->heightb + ps->o.shadow_radius * 2;
|
||||
w->flags |= WFLAG_SIZE_CHANGE;
|
||||
// Invalidate the shadow we built
|
||||
if (ps->o.experimental_backends && ps->redirected) {
|
||||
if (w->state == WSTATE_MAPPED || w->state == WSTATE_MAPPING ||
|
||||
w->state == WSTATE_FADING) {
|
||||
ps->backend_data->ops->release_image(ps->backend_data, w->win_image);
|
||||
if (w->shadow_image) {
|
||||
ps->backend_data->ops->release_image(ps->backend_data,
|
||||
w->shadow_image);
|
||||
}
|
||||
auto pixmap = xcb_generate_id(ps->c);
|
||||
xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
|
||||
w->win_image = ps->backend_data->ops->bind_pixmap(
|
||||
ps->backend_data, pixmap,
|
||||
x_get_visual_info(ps->c, w->a.visual), true);
|
||||
if (w->shadow) {
|
||||
w->shadow_image = ps->backend_data->ops->render_shadow(
|
||||
ps->backend_data, w->widthb, w->heightb,
|
||||
ps->gaussian_map, ps->o.shadow_red, ps->o.shadow_green,
|
||||
ps->o.shadow_blue, ps->o.shadow_opacity);
|
||||
}
|
||||
w->flags |= WIN_FLAGS_STALE_IMAGE;
|
||||
} else {
|
||||
assert(w->state == WSTATE_UNMAPPED);
|
||||
}
|
||||
|
@ -1281,22 +1329,7 @@ gen_by_val(win_extents);
|
|||
// Note we only do this when screen is redirected, because
|
||||
// otherwise win_data is not valid
|
||||
assert(w->state != WSTATE_UNMAPPING && w->state != WSTATE_DESTROYING);
|
||||
ps->backend_data->ops->release_image(ps->backend_data, w->win_image);
|
||||
if (w->shadow_image) {
|
||||
ps->backend_data->ops->release_image(ps->backend_data,
|
||||
w->shadow_image);
|
||||
}
|
||||
auto pixmap = xcb_generate_id(ps->c);
|
||||
xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
|
||||
w->win_image = ps->backend_data->ops->bind_pixmap(
|
||||
ps->backend_data, pixmap,
|
||||
x_get_visual_info(ps->c, w->a.visual), true);
|
||||
if (w->shadow) {
|
||||
w->shadow_image = ps->backend_data->ops->render_shadow(
|
||||
ps->backend_data, w->widthb, w->heightb,
|
||||
ps->gaussian_map, ps->o.shadow_red, ps->o.shadow_green,
|
||||
ps->o.shadow_blue, ps->o.shadow_opacity);
|
||||
}
|
||||
w->flags |= WIN_FLAGS_STALE_IMAGE;
|
||||
}
|
||||
} else {
|
||||
free_paint(ps, &w->paint);
|
||||
|
@ -1392,14 +1425,7 @@ static void finish_unmap_win(session_t *ps, win **_w) {
|
|||
if (ps->o.experimental_backends) {
|
||||
// We are in unmap_win, we definitely was viewable
|
||||
if (ps->redirected) {
|
||||
assert(w->win_image);
|
||||
ps->backend_data->ops->release_image(ps->backend_data, w->win_image);
|
||||
if (w->shadow_image) {
|
||||
ps->backend_data->ops->release_image(ps->backend_data,
|
||||
w->shadow_image);
|
||||
}
|
||||
w->win_image = NULL;
|
||||
w->shadow_image = NULL;
|
||||
win_release_image(ps->backend_data, w);
|
||||
}
|
||||
} else {
|
||||
free_paint(ps, &w->paint);
|
||||
|
@ -1675,15 +1701,8 @@ void map_win(session_t *ps, win *w) {
|
|||
// TODO win_update_bounding_shape below will immediately
|
||||
// reinit w->win_data, not very efficient
|
||||
if (ps->redirected && ps->o.experimental_backends) {
|
||||
auto pixmap = xcb_generate_id(ps->c);
|
||||
xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
|
||||
w->win_image = ps->backend_data->ops->bind_pixmap(
|
||||
ps->backend_data, pixmap, x_get_visual_info(ps->c, w->a.visual), true);
|
||||
if (w->shadow) {
|
||||
w->shadow_image = ps->backend_data->ops->render_shadow(
|
||||
ps->backend_data, w->widthb, w->heightb, ps->gaussian_map,
|
||||
ps->o.shadow_red, ps->o.shadow_green, ps->o.shadow_blue,
|
||||
ps->o.shadow_opacity);
|
||||
if (!win_bind_image(ps, w)) {
|
||||
w->flags |= WIN_FLAGS_IMAGE_ERROR;
|
||||
}
|
||||
}
|
||||
log_debug("Window %#010x has opacity %f, opacity target is %f", w->id, w->opacity,
|
||||
|
@ -1740,5 +1759,3 @@ void map_win_by_id(session_t *ps, xcb_window_t id) {
|
|||
|
||||
map_win(ps, w);
|
||||
}
|
||||
|
||||
// vim: set et sw=2 :
|
||||
|
|
13
src/win.h
13
src/win.h
|
@ -18,6 +18,7 @@
|
|||
#include "render.h"
|
||||
#include "types.h"
|
||||
#include "utils.h"
|
||||
#include "backend/backend.h"
|
||||
#include "x.h"
|
||||
|
||||
typedef struct session session_t;
|
||||
|
@ -104,6 +105,13 @@ typedef enum {
|
|||
WSTATE_UNMAPPED,
|
||||
} winstate_t;
|
||||
|
||||
typedef enum win_flags {
|
||||
/// win_image/shadow_image is out of date
|
||||
WIN_FLAGS_STALE_IMAGE = 1,
|
||||
/// there was an error trying to bind the images
|
||||
WIN_FLAGS_IMAGE_ERROR = 2,
|
||||
} win_flags_t;
|
||||
|
||||
/**
|
||||
* About coordinate systems
|
||||
*
|
||||
|
@ -282,6 +290,11 @@ struct win {
|
|||
#endif
|
||||
};
|
||||
|
||||
void win_release_image(backend_t *base, win *w);
|
||||
bool must_use win_bind_image(session_t *ps, win *w);
|
||||
|
||||
/// Attempt a rebind of window's images. If that failed, the original images are kept.
|
||||
bool win_try_rebind_image(session_t *ps, win *w);
|
||||
int win_get_name(session_t *ps, win *w);
|
||||
int win_get_role(session_t *ps, win *w);
|
||||
winmode_t attr_pure win_calc_mode(const win *w);
|
||||
|
|
Loading…
Reference in New Issue