win: update window's image lazily
Use a flag to mark whether the image needs update, and only update once per frame. Also refactor some common code into functions, and handle image errors properly. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
133
src/win.c
133
src/win.c
@ -174,6 +174,70 @@ void add_damage_from_win(session_t *ps, win *w) {
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pixman_region32_fini(&extents);
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}
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/// Release the images attached to this window
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void win_release_image(backend_t *base, win *w) {
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assert(w->win_image || (w->flags & WIN_FLAGS_IMAGE_ERROR));
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if (w->win_image) {
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base->ops->release_image(base, w->win_image);
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w->win_image = NULL;
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}
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if (w->shadow) {
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assert(w->shadow_image || (w->flags & WIN_FLAGS_IMAGE_ERROR));
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if (w->shadow_image) {
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base->ops->release_image(base, w->shadow_image);
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w->shadow_image = NULL;
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}
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}
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}
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static inline bool
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_win_bind_image(session_t *ps, win *w, void **win_image, void **shadow_image) {
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auto pixmap = xcb_generate_id(ps->c);
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auto e = xcb_request_check(
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ps->c, xcb_composite_name_window_pixmap_checked(ps->c, w->id, pixmap));
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if (e) {
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log_error("Failed to get named pixmap");
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free(e);
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return false;
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}
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*win_image = ps->backend_data->ops->bind_pixmap(
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ps->backend_data, pixmap, x_get_visual_info(ps->c, w->a.visual), true);
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if (!*win_image) {
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return false;
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}
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if (w->shadow) {
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*shadow_image = ps->backend_data->ops->render_shadow(
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ps->backend_data, w->widthb, w->heightb, ps->gaussian_map, ps->o.shadow_red,
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ps->o.shadow_green, ps->o.shadow_blue, ps->o.shadow_opacity);
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if (!*shadow_image) {
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log_error("Failed to bind shadow image");
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ps->backend_data->ops->release_image(ps->backend_data, *win_image);
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*win_image = NULL;
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return false;
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}
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}
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return true;
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}
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bool win_bind_image(session_t *ps, win *w) {
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assert(!w->win_image && !w->shadow_image);
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return _win_bind_image(ps, w, &w->win_image, &w->shadow_image);
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}
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bool win_try_rebind_image(session_t *ps, win *w) {
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void *new_image, *new_shadow;
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if (!_win_bind_image(ps, w, &new_image, &new_shadow)) {
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return false;
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}
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log_trace("Freeing old window image");
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win_release_image(ps->backend_data, w);
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w->shadow_image = new_shadow;
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w->win_image = new_image;
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return true;
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}
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/**
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* Check if a window has rounded corners.
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* XXX This is really dumb
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@ -634,27 +698,11 @@ void win_on_win_size_change(session_t *ps, win *w) {
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w->shadow_dy = ps->o.shadow_offset_y;
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w->shadow_width = w->widthb + ps->o.shadow_radius * 2;
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w->shadow_height = w->heightb + ps->o.shadow_radius * 2;
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w->flags |= WFLAG_SIZE_CHANGE;
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// Invalidate the shadow we built
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if (ps->o.experimental_backends && ps->redirected) {
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if (w->state == WSTATE_MAPPED || w->state == WSTATE_MAPPING ||
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w->state == WSTATE_FADING) {
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ps->backend_data->ops->release_image(ps->backend_data, w->win_image);
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if (w->shadow_image) {
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ps->backend_data->ops->release_image(ps->backend_data,
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w->shadow_image);
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}
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auto pixmap = xcb_generate_id(ps->c);
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xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
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w->win_image = ps->backend_data->ops->bind_pixmap(
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ps->backend_data, pixmap,
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x_get_visual_info(ps->c, w->a.visual), true);
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if (w->shadow) {
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w->shadow_image = ps->backend_data->ops->render_shadow(
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ps->backend_data, w->widthb, w->heightb,
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ps->gaussian_map, ps->o.shadow_red, ps->o.shadow_green,
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ps->o.shadow_blue, ps->o.shadow_opacity);
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}
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w->flags |= WIN_FLAGS_STALE_IMAGE;
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} else {
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assert(w->state == WSTATE_UNMAPPED);
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}
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@ -1217,12 +1265,12 @@ void win_extents(const win *w, region_t *res) {
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gen_by_val(win_extents);
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/**
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* Update the out-dated bounding shape of a window.
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*
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* Mark the window shape as updated
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*/
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void win_update_bounding_shape(session_t *ps, win *w) {
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/**
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* Update the out-dated bounding shape of a window.
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*
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* Mark the window shape as updated
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*/
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void win_update_bounding_shape(session_t *ps, win *w) {
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if (ps->shape_exists)
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w->bounding_shaped = win_bounding_shaped(ps, w->id);
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@ -1281,22 +1329,7 @@ gen_by_val(win_extents);
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// Note we only do this when screen is redirected, because
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// otherwise win_data is not valid
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assert(w->state != WSTATE_UNMAPPING && w->state != WSTATE_DESTROYING);
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ps->backend_data->ops->release_image(ps->backend_data, w->win_image);
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if (w->shadow_image) {
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ps->backend_data->ops->release_image(ps->backend_data,
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w->shadow_image);
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}
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auto pixmap = xcb_generate_id(ps->c);
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xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
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w->win_image = ps->backend_data->ops->bind_pixmap(
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ps->backend_data, pixmap,
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x_get_visual_info(ps->c, w->a.visual), true);
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if (w->shadow) {
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w->shadow_image = ps->backend_data->ops->render_shadow(
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ps->backend_data, w->widthb, w->heightb,
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ps->gaussian_map, ps->o.shadow_red, ps->o.shadow_green,
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ps->o.shadow_blue, ps->o.shadow_opacity);
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}
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w->flags |= WIN_FLAGS_STALE_IMAGE;
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}
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} else {
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free_paint(ps, &w->paint);
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@ -1392,14 +1425,7 @@ static void finish_unmap_win(session_t *ps, win **_w) {
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if (ps->o.experimental_backends) {
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// We are in unmap_win, we definitely was viewable
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if (ps->redirected) {
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assert(w->win_image);
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ps->backend_data->ops->release_image(ps->backend_data, w->win_image);
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if (w->shadow_image) {
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ps->backend_data->ops->release_image(ps->backend_data,
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w->shadow_image);
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}
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w->win_image = NULL;
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w->shadow_image = NULL;
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win_release_image(ps->backend_data, w);
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}
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} else {
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free_paint(ps, &w->paint);
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@ -1675,15 +1701,8 @@ void map_win(session_t *ps, win *w) {
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// TODO win_update_bounding_shape below will immediately
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// reinit w->win_data, not very efficient
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if (ps->redirected && ps->o.experimental_backends) {
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auto pixmap = xcb_generate_id(ps->c);
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xcb_composite_name_window_pixmap(ps->c, w->id, pixmap);
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w->win_image = ps->backend_data->ops->bind_pixmap(
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ps->backend_data, pixmap, x_get_visual_info(ps->c, w->a.visual), true);
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if (w->shadow) {
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w->shadow_image = ps->backend_data->ops->render_shadow(
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ps->backend_data, w->widthb, w->heightb, ps->gaussian_map,
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ps->o.shadow_red, ps->o.shadow_green, ps->o.shadow_blue,
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ps->o.shadow_opacity);
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if (!win_bind_image(ps, w)) {
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w->flags |= WIN_FLAGS_IMAGE_ERROR;
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}
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}
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log_debug("Window %#010x has opacity %f, opacity target is %f", w->id, w->opacity,
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@ -1740,5 +1759,3 @@ void map_win_by_id(session_t *ps, xcb_window_t id) {
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map_win(ps, w);
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}
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// vim: set et sw=2 :
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