From 83eff258b7b9d9713647372d4c908cd3441fce7a Mon Sep 17 00:00:00 2001 From: Yuxuan Shui Date: Tue, 29 Jan 2019 23:24:40 +0000 Subject: [PATCH] Remove mentions of dbe from the man page Signed-off-by: Yuxuan Shui --- man/compton.1.asciidoc | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/man/compton.1.asciidoc b/man/compton.1.asciidoc index 17e51f3..8a3a3f6 100644 --- a/man/compton.1.asciidoc +++ b/man/compton.1.asciidoc @@ -144,9 +144,6 @@ OPTIONS *--vsync-aggressive*:: Attempt to send painting request before VBlank and do XFlush() during VBlank. Reported to work pretty terribly. This switch may be lifted out at any moment. -*--dbe*:: - Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. Reported to have no effect, though. - *--paint-on-overlay*:: Painting on X Composite overlay window instead of on root window. @@ -216,7 +213,7 @@ May also be one of the predefined kernels: `3x3box` (default), `5x5box`, `7x7box Exclude conditions for background blur. *--resize-damage* 'INTEGER':: - Resize damaged region by a specific number of pixels. A positive value enlarges it while a negative one shrinks it. If the value is positive, those additional pixels will not be actually painted to screen, only used in blur calculation, and such. (Due to technical limitations, with *--dbe* or *--glx-swap-method*, those pixels will still be incorrectly painted to screen.) Primarily used to fix the line corruption issues of blur, in which case you should use the blur radius value here (e.g. with a 3x3 kernel, you should use *--resize-damage* 1, with a 5x5 one you use *--resize-damage* 2, and so on). May or may not work with `--glx-no-stencil`. Shrinking doesn't function correctly. + Resize damaged region by a specific number of pixels. A positive value enlarges it while a negative one shrinks it. If the value is positive, those additional pixels will not be actually painted to screen, only used in blur calculation, and such. (Due to technical limitations, with *--glx-swap-method*, those pixels will still be incorrectly painted to screen.) Primarily used to fix the line corruption issues of blur, in which case you should use the blur radius value here (e.g. with a 3x3 kernel, you should use *--resize-damage* 1, with a 5x5 one you use *--resize-damage* 2, and so on). May or may not work with `--glx-no-stencil`. Shrinking doesn't function correctly. *--invert-color-include* 'CONDITION':: Specify a list of conditions of windows that should be painted with inverted color. Resource-hogging, and is not well tested.