Feature #69: GLX: Blur background
- GLX backend: Add blur background support using a GLSL shader. Only tested with nvidia-drivers-313.26. Known to cause quite some decrease in performance (~10%?). - Detach shaders in glx_create_program(). Misc changes.
This commit is contained in:
6
Makefile
6
Makefile
@ -49,9 +49,9 @@ ifeq "$(NO_VSYNC_OPENGL)" ""
|
||||
# -lGL must precede some other libraries, or it segfaults on FreeBSD (#74)
|
||||
LIBS := -lGL $(LIBS)
|
||||
OBJS += opengl.o
|
||||
# ifeq "$(NO_VSYNC_OPENGL_GLSL)" ""
|
||||
# CFG += -DCONFIG_VSYNC_OPENGL_GLSL
|
||||
# endif
|
||||
ifeq "$(NO_VSYNC_OPENGL_GLSL)" ""
|
||||
CFG += -DCONFIG_VSYNC_OPENGL_GLSL
|
||||
endif
|
||||
endif
|
||||
|
||||
# ==== D-Bus ====
|
||||
|
Reference in New Issue
Block a user