Improvement: --resize-damage
- Add --resize-damage to enlarge/shrink repaint region by a specific number of pixels, used for solving the line corruption issue with blur. Thanks to Nuck and jerri in #104 for reporting. - Fix the memory leak of blur shader string.
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@ -246,6 +246,7 @@ glx_init_blur(session_t *ps) {
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#endif
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}
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ps->glx_frag_shader_blur = glx_create_shader(GL_FRAGMENT_SHADER, shader_str);
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free(shader_str);
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}
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if (!ps->glx_frag_shader_blur) {
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