new backend: glx: implement IMAGE_OP_APPLY_ALPHA
Slight change to the backend_operations::fill interface. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -259,7 +259,8 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
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if (ps->o.monitor_repaint) {
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reg_damage = get_damage(ps, false);
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ps->backend_data->ops->fill(ps->backend_data, 0.5, 0, 0, 0.5, ®_damage);
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ps->backend_data->ops->fill(ps->backend_data,
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(struct color){0.5, 0, 0, 0.5}, ®_damage);
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pixman_region32_fini(®_damage);
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}
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@ -9,6 +9,7 @@
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#include "driver.h"
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#include "kernel.h"
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#include "region.h"
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#include "types.h"
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#include "x.h"
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typedef struct session session_t;
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@ -104,8 +105,7 @@ struct backend_operations {
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const region_t *reg_paint, const region_t *reg_visible);
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/// Fill rectangle of target, mostly for debug purposes, optional.
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void (*fill)(backend_t *backend_data, double r, double g, double b, double a,
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const region_t *clip);
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void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
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/// Blur a given region of the target.
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bool (*blur)(backend_t *backend_data, double opacity, const region_t *reg_blur,
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@ -575,7 +575,10 @@ static const char fill_vert[] = GLSL(330,
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);
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// clang-format on
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void gl_fill(backend_t *base, double r, double g, double b, double a, const region_t *clip) {
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/// Fill a given region in bound framebuffer.
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/// @param[in] y_inverted whether the y coordinates in `clip` should be inverted
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static void
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_gl_fill(backend_t *base, struct color c, const region_t *clip, int height, bool y_inverted) {
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int nrects;
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const rect_t *rect = pixman_region32_rectangles((region_t *)clip, &nrects);
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struct gl_data *gd = (void *)base;
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@ -587,7 +590,8 @@ void gl_fill(backend_t *base, double r, double g, double b, double a, const regi
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GLuint bo[2];
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glGenBuffers(2, bo);
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glUseProgram(gd->fill_shader.prog);
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glUniform4f(gd->fill_shader.color_loc, (GLfloat)r, (GLfloat)g, (GLfloat)b, (GLfloat)a);
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glUniform4f(gd->fill_shader.color_loc, (GLfloat)c.red, (GLfloat)c.green,
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(GLfloat)c.blue, (GLfloat)c.alpha);
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glEnableVertexAttribArray((GLuint)gd->fill_shader.in_coord_loc);
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glBindBuffer(GL_ARRAY_BUFFER, bo[0]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo[1]);
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@ -595,11 +599,11 @@ void gl_fill(backend_t *base, double r, double g, double b, double a, const regi
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auto coord = ccalloc(nrects * 8, GLint);
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auto indices = ccalloc(nrects * 6, GLuint);
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for (int i = 0; i < nrects; i++) {
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GLint y1 = y_inverted ? height - rect[i].y2 : rect[i].y1,
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y2 = y_inverted ? height - rect[i].y1 : rect[i].y2;
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memcpy(&coord[i * 8],
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(GLint[][2]){{rect[i].x1, gd->height - rect[i].y2},
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{rect[i].x2, gd->height - rect[i].y2},
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{rect[i].x2, gd->height - rect[i].y1},
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{rect[i].x1, gd->height - rect[i].y1}},
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(GLint[][2]){
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{rect[i].x1, y1}, {rect[i].x2, y1}, {rect[i].x2, y2}, {rect[i].x1, y2}},
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sizeof(GLint[2]) * 4);
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indices[i * 6 + 0] = (GLuint)i * 4 + 0;
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indices[i * 6 + 1] = (GLuint)i * 4 + 1;
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@ -624,6 +628,11 @@ void gl_fill(backend_t *base, double r, double g, double b, double a, const regi
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glDeleteBuffers(2, bo);
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}
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void gl_fill(backend_t *base, struct color c, const region_t *clip) {
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struct gl_data *gd = (void *)base;
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return _gl_fill(base, c, clip, gd->height, true);
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}
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void gl_release_image(backend_t *base, void *image_data) {
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struct gl_image *wd = image_data;
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struct gl_data *gl = (void *)base;
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@ -967,7 +976,20 @@ static inline void gl_image_decouple(backend_t *base, struct gl_image *img) {
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img->opacity = 1;
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}
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static void gl_image_apply_alpha(struct gl_image *img, const region_t *reg_op, double alpha) {
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static void gl_image_apply_alpha(backend_t *base, struct gl_image *img,
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const region_t *reg_op, double alpha) {
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glBlendFunc(GL_ONE, GL_CONSTANT_COLOR);
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glBlendColor(1, 1, 1, (GLclampf)alpha);
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GLuint fbo;
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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img->inner->texture, 0);
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glDrawBuffer(GL_COLOR_ATTACHMENT0);
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_gl_fill(base, (struct color){0, 0, 0, 0}, reg_op, 0, false);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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}
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/// stub for backend_operations::image_op
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@ -983,8 +1005,8 @@ bool gl_image_op(backend_t *base, enum image_operations op, void *image_data,
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case IMAGE_OP_APPLY_ALPHA_ALL: tex->opacity *= *(double *)arg; break;
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case IMAGE_OP_APPLY_ALPHA:
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gl_image_decouple(base, tex);
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gl_image_apply_alpha(tex, reg_op, *(double *)arg);
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log_warn("IMAGE_OP_APPLY_ALPHA not implemented yet");
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assert(tex->inner->refcount == 1);
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gl_image_apply_alpha(base, tex, reg_op, *(double *)arg);
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break;
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case IMAGE_OP_RESIZE_TILE:
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// texture is already set to repeat, so nothing else we need to do
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@ -132,7 +132,7 @@ bool gl_blur(backend_t *base, double opacity, const region_t *reg_blur,
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const region_t *reg_visible);
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bool gl_is_image_transparent(backend_t *base, void *image_data);
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void gl_fill(backend_t *base, double r, double g, double b, double a, const region_t *clip);
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void gl_fill(backend_t *base, struct color, const region_t *clip);
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static inline void gl_delete_texture(GLuint texture) {
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glDeleteTextures(1, &texture);
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@ -107,17 +107,17 @@ static void compose(backend_t *base, void *img_data, int dst_x, int dst_y,
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}
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static void
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fill(backend_t *base, double r, double g, double b, double a, const region_t *clip) {
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fill(backend_t *base, struct color c, const region_t *clip) {
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struct _xrender_data *xd = (void *)base;
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const rect_t *extent = pixman_region32_extents((region_t *)clip);
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x_set_picture_clip_region(base->c, xd->back[xd->curr_back], 0, 0, clip);
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// color is in X fixed point representation
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xcb_render_fill_rectangles(
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base->c, XCB_RENDER_PICT_OP_OVER, xd->back[xd->curr_back],
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(xcb_render_color_t){.red = (uint16_t)(r * 0xffff),
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.green = (uint16_t)(g * 0xffff),
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.blue = (uint16_t)(b * 0xffff),
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.alpha = (uint16_t)(a * 0xffff)},
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(xcb_render_color_t){.red = (uint16_t)(c.red * 0xffff),
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.green = (uint16_t)(c.green * 0xffff),
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.blue = (uint16_t)(c.blue * 0xffff),
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.alpha = (uint16_t)(c.alpha * 0xffff)},
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1,
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(xcb_rectangle_t[]){{.x = to_i16_checked(extent->x1),
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.y = to_i16_checked(extent->y1),
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@ -22,6 +22,10 @@ typedef struct {
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int right;
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} margin_t;
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struct color {
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double red, green, blue, alpha;
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};
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typedef uint32_t opacity_t;
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#define MARGIN_INIT \
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