Misc: Add margin_t & Store frame extents with it & Misc
- Add margin_t, a structure that represents margins around a rectangle. - Store frame extents of a window with margin_t, replacing the 4 fields ({left,right,top,bottom}_width) in struct _win. - Add two helper macros, cmemzero() and cmemzero_one(), that zero out a block of memory.
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@ -903,10 +903,10 @@ static XserverRegion
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win_get_region_noframe(session_t *ps, win *w, bool use_offset) {
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XRectangle r;
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r.x = (use_offset ? w->a.x: 0) + w->a.border_width + w->left_width;
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r.y = (use_offset ? w->a.y: 0) + w->a.border_width + w->top_width;
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r.width = max_i(w->a.width - w->left_width - w->right_width, 0);
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r.height = max_i(w->a.height - w->top_width - w->bottom_width, 0);
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r.x = (use_offset ? w->a.x: 0) + w->a.border_width + w->frame_extents.left;
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r.y = (use_offset ? w->a.y: 0) + w->a.border_width + w->frame_extents.top;
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r.width = max_i(w->a.width - w->frame_extents.left - w->frame_extents.right, 0);
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r.height = max_i(w->a.height - w->frame_extents.top - w->frame_extents.bottom, 0);
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if (r.width > 0 && r.height > 0)
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return XFixesCreateRegion(ps->dpy, &r, 1);
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@ -1033,20 +1033,17 @@ find_client_win(session_t *ps, Window w) {
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*/
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static void
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get_frame_extents(session_t *ps, win *w, Window client) {
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w->left_width = 0;
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w->right_width = 0;
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w->top_width = 0;
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w->bottom_width = 0;
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cmemzero_one(&w->frame_extents);
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winprop_t prop = wid_get_prop(ps, client, ps->atom_frame_extents,
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4L, XA_CARDINAL, 32);
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if (4 == prop.nitems) {
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const long * const extents = prop.data.p32;
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w->left_width = extents[0];
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w->right_width = extents[1];
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w->top_width = extents[2];
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w->bottom_width = extents[3];
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w->frame_extents.left = extents[0];
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w->frame_extents.right = extents[1];
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w->frame_extents.top = extents[2];
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w->frame_extents.bottom = extents[3];
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if (ps->o.frame_opacity)
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update_reg_ignore_expire(ps, w);
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@ -1054,7 +1051,8 @@ get_frame_extents(session_t *ps, win *w, Window client) {
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#ifdef DEBUG_FRAME
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printf_dbgf("(%#010lx): %d, %d, %d, %d\n", w->id,
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w->left_width, w->right_width, w->top_width, w->bottom_width);
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w->frame_extents.left, w->frame_extents.right,
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w->frame_extents.top, w->frame_extents.bottom);
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#endif
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free_winprop(&prop);
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@ -1634,10 +1632,10 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
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}
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else {
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// Painting parameters
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const int t = w->a.border_width + w->top_width;
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const int l = w->a.border_width + w->left_width;
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const int b = w->a.border_width + w->bottom_width;
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const int r = w->a.border_width + w->right_width;
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const int t = w->a.border_width + w->frame_extents.top;
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const int l = w->a.border_width + w->frame_extents.left;
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const int b = w->a.border_width + w->frame_extents.bottom;
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const int r = w->a.border_width + w->frame_extents.right;
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#define COMP_BDR(cx, cy, cwid, chei) \
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win_render(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity, \
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@ -2898,10 +2896,7 @@ add_win(session_t *ps, Window id, Window prev) {
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.fade_callback = NULL,
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.frame_opacity = 0.0,
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.left_width = 0,
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.right_width = 0,
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.top_width = 0,
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.bottom_width = 0,
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.frame_extents = MARGIN_INIT,
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.shadow = false,
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.shadow_force = UNSET,
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