Improvement: Change fading mechanism

- Change fading mechanism for better modularity. Remove fade queue and
  use members in struct _win to record fading data. In contrast to
  previous commits, this one actually could make the program slower (but
  very slightly, hardly noticeable if your CPU is anywhere close to AMD
  K7). As this commit changes lots of things, bugs are to be expected.

- Currently -F does not do its job. -f actually equals -fF. (While in
  the past -F equals nothing and -f is just -f.) A fix will be made
  soon. I suppose it isn't hard.

- Add a preprocessor function paint_preprocess() and move all
  preprocessing code in paint_all() to it.

- Add window flag support but currently unused.

- Add DamageNotify handling to ev_window().

- I'm considering removing HAS_NAME_WINDOW_PIXMAP = 0 support as I
  couldn't see what it is good for. Nor do I know what CAN_DO_USABLE
  does. Basically all my changes ignore these cases.
This commit is contained in:
Richard Grenville
2012-09-19 20:49:16 +08:00
parent e7da88890d
commit 778a8b177c
2 changed files with 268 additions and 296 deletions

View File

@ -107,13 +107,12 @@ typedef struct _win {
Bool destroyed;
/// Cached width/height of the window including border.
int widthb, heightb;
unsigned int left_width;
unsigned int right_width;
unsigned int top_width;
unsigned int bottom_width;
// Opacity-related members
/// Current window opacity.
opacity_t opacity;
/// Target window opacity.
opacity_t opacity_tgt;
/// Opacity of current alpha_pict.
opacity_t opacity_cur;
/// Cached value of opacity window attribute.
@ -121,13 +120,26 @@ typedef struct _win {
/// Alpha mask Picture to render window with opacity.
Picture alpha_pict;
// Fading-related members
/// Do not fade if it's false. Change on window type change.
/// Used by fading blacklist in the future.
Bool fade;
/// Callback to be called after fading completed.
void (*fade_callback) (Display *dpy, struct _win *w);
/// Whether fading is finished.
Bool fade_fin;
// Frame-opacity-related members
/// Current window frame opacity. Affected by window opacity.
double frame_opacity;
/// Opacity of current frame_alpha_pict.
opacity_t frame_opacity_cur;
/// Alpha mask Picture to render window frame with opacity.
Picture frame_alpha_pict;
/// Frame widths. Determined by client window attributes.
unsigned int left_width, right_width, top_width, bottom_width;
// Shadow-related members
/// Whether a window has shadow. Affected by window type.
Bool shadow;
/// Opacity of the shadow. Affected by window opacity and frame opacity.
@ -146,6 +158,7 @@ typedef struct _win {
/// shadow opacity.
Picture shadow_pict;
// Dim-related members
/// Whether the window is to be dimmed.
Bool dim;
@ -165,16 +178,6 @@ typedef struct _conv {
double *data;
} conv;
typedef struct _fade {
struct _fade *next;
win *w;
double cur;
double finish;
double step;
void (*callback) (Display *dpy, win *w);
Display *dpy;
} fade;
typedef enum {
WIN_EVMODE_UNKNOWN,
WIN_EVMODE_FRAME,
@ -217,16 +220,30 @@ normalize_i_range(int i, int min, int max) {
return i;
}
/**
* Normalize a double value to a specific range.
*
* @param d double value to normalize
* @param min minimal value
* @param max maximum value
* @return normalized value
*/
static inline double
normalize_d_range(double d, double min, double max) {
if (d > max) return max;
if (d < min) return min;
return d;
}
/**
* Normalize a double value to 0.\ 0 - 1.\ 0.
*
* @param d double value to normalize
* @return normalized value
*/
static inline double
normalize_d(double d) {
if (d > 1.0) return 1.0;
if (d < 0.0) return 0.0;
return d;
return normalize_d_range(d, 0.0, 1.0);
}
/**
@ -388,32 +405,33 @@ win_get_children(Display *dpy, Window w,
return True;
}
static int
static unsigned long
get_time_in_milliseconds(void);
static fade *
find_fade(win *w);
static void
dequeue_fade(Display *dpy, fade *f);
static void
cleanup_fade(Display *dpy, win *w);
static void
enqueue_fade(Display *dpy, fade *f);
static void
set_fade(Display *dpy, win *w, double start,
double finish, double step,
void(*callback) (Display *dpy, win *w),
Bool exec_callback, Bool override);
static int
fade_timeout(void);
static void
run_fades(Display *dpy);
run_fade(Display *dpy, win *w, unsigned steps);
static void
set_fade_callback(Display *dpy, win *w,
void (*callback) (Display *dpy, win *w), Bool exec_callback);
/**
* Execute fade callback of a window if fading finished.
*/
static inline void
check_fade_fin(Display *dpy, win *w) {
if (w->fade_fin) {
set_fade_callback(dpy, w, NULL, True);
w->fade_fin = False;
}
}
static void
set_fade_callback(Display *dpy, win *w,
void (*callback) (Display *dpy, win *w), Bool exec_callback);
static double
gaussian(double r, double x, double y);
@ -476,8 +494,11 @@ get_frame_extents(Display *dpy, Window w,
unsigned int *top,
unsigned int *bottom);
static win *
paint_preprocess(Display *dpy, win *list);
static void
paint_all(Display *dpy, XserverRegion region);
paint_all(Display *dpy, XserverRegion region, win *t);
static void
add_damage(Display *dpy, XserverRegion damage);
@ -516,15 +537,15 @@ get_opacity_percent(Display *dpy, win *w);
static void
determine_mode(Display *dpy, win *w);
static void
set_opacity(Display *dpy, win *w, opacity_t opacity);
static void
calc_opacity(Display *dpy, win *w, Bool refetch_prop);
static void
calc_dim(Display *dpy, win *w);
static void
determine_fade(Display *dpy, win *w);
static void
determine_shadow(Display *dpy, win *w);