Deprecate --glx-use-gpushader4
Original develop commented in the man page: My tests ... show no noticeable effect. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
12
src/opengl.c
12
src/opengl.c
@ -310,8 +310,6 @@ glx_init_blur(session_t *ps) {
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" vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);\n";
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static const char *FRAG_SHADER_BLUR_ADD =
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" sum += float(%.7g) * %s(tex_scr, vec2(gl_TexCoord[0].x + offset_x * float(%d), gl_TexCoord[0].y + offset_y * float(%d)));\n";
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static const char *FRAG_SHADER_BLUR_ADD_GPUSHADER4 =
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" sum += float(%.7g) * %sOffset(tex_scr, vec2(gl_TexCoord[0].x, gl_TexCoord[0].y), ivec2(%d, %d));\n";
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static const char *FRAG_SHADER_BLUR_SUFFIX =
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" sum += %s(tex_scr, vec2(gl_TexCoord[0].x, gl_TexCoord[0].y)) * factor_center;\n"
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" gl_FragColor = sum / (factor_center + float(%.7g));\n"
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@ -327,10 +325,6 @@ glx_init_blur(session_t *ps) {
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if (use_texture_rect) {
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mstrextend(&extension, "#extension GL_ARB_texture_rectangle : require\n");
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}
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if (ps->o.glx_use_gpushader4) {
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mstrextend(&extension, "#extension GL_EXT_gpu_shader4 : require\n");
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shader_add = FRAG_SHADER_BLUR_ADD_GPUSHADER4;
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}
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if (!extension) {
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extension = strdup("");
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}
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@ -402,10 +396,8 @@ glx_init_blur(session_t *ps) {
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}
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P_GET_UNIFM_LOC("factor_center", unifm_factor_center);
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if (!ps->o.glx_use_gpushader4) {
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P_GET_UNIFM_LOC("offset_x", unifm_offset_x);
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P_GET_UNIFM_LOC("offset_y", unifm_offset_y);
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}
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P_GET_UNIFM_LOC("offset_x", unifm_offset_x);
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P_GET_UNIFM_LOC("offset_y", unifm_offset_y);
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#undef P_GET_UNIFM_LOC
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}
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