backend: clarify comments about reg_paint
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -85,6 +85,16 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
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static struct timespec last_paint = {0};
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#endif
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// <damage-note>
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// If use_damage is enabled, we MUST make sure only the damaged regions of the
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// screen are ever touched by the compositor. The reason is that at the beginning
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// of each render, we clear the damaged regions with the wallpaper, and nothing
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// else. If later during the render we changed anything outside the damaged
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// region, that won't be cleared by the next render, and will thus accumulate.
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// (e.g. if shadow is drawn outside the damaged region, it will become thicker and
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// thicker over time.)
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/// The adjusted damaged regions
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region_t reg_paint;
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assert(ps->o.blur_method != BLUR_METHOD_INVALID);
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if (ps->o.blur_method != BLUR_METHOD_NONE && ps->backend_data->ops->get_blur_size) {
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@ -266,8 +276,8 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
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// Set max brightness
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if (ps->o.max_brightness < 1.0) {
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ps->backend_data->ops->image_op(
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ps->backend_data, IMAGE_OP_MAX_BRIGHTNESS, w->win_image,
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NULL, ®_visible, &ps->o.max_brightness);
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ps->backend_data, IMAGE_OP_MAX_BRIGHTNESS, w->win_image, NULL,
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®_visible, &ps->o.max_brightness);
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}
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// Draw window on target
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@ -279,9 +289,9 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
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// We don't need to paint the window body itself if it's
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// completely transparent.
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// For window image processing, we don't need to limit the process
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// region to damage, since the window image data is independent
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// from the target image data, which we want to protect.
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// For window image processing, we don't have to limit the process
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// region to damage for correctness. (see <damager-note> for
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// details)
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// The bounding shape, in window local coordinates
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region_t reg_bound_local;
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