Variable name change
win::destroyed to win::destroying, because it make slightly more sense. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -130,8 +130,9 @@ struct win {
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bool reg_ignore_valid;
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/// Cached width/height of the window including border.
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int widthb, heightb;
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/// Whether the window has been destroyed.
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bool destroyed;
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/// Whether the window is being destroyed. This being true means destroy_win
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/// is called, but window might still need to be faded out
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bool destroying;
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/// Whether the window is bounding-shaped.
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bool bounding_shaped;
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/// Whether the window just have rounded corners.
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