Implement vsync for the new xrender backend
We use the Present extension for that, since it is the best option we have. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -34,6 +34,11 @@ typedef struct backend_info {
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/// Optional
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void *(*root_change)(void *backend_data, session_t *ps);
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/// Called when vsync is toggled after initialization. If vsync is enabled when init()
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/// is called, these function won't be called
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void (*vsync_start)(void *backend_data, session_t *ps);
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void (*vsync_stop)(void *backend_data, session_t *ps);
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// =========== Rendering ============
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/// Called before any compose() calls.
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@ -128,6 +133,9 @@ typedef struct backend_info {
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/// Same logic as is_win_transparent applies here.
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bool (*is_frame_transparent)(void *backend_data, win *w, void *win_data)
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__attribute__((nonnull(1, 2)));
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// =========== Hooks ============
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/// Let the backend hook into the event handling queue
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} backend_info_t;
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extern backend_info_t xrender_backend;
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@ -1,20 +1,28 @@
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#include <assert.h>
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#include <math.h>
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#include "common.h"
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#include <xcb/present.h>
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#include <xcb/sync.h>
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#include "backend/backend.h"
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#include "backend_common.h"
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#include "common.h"
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#include "utils.h"
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#include "win.h"
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#define auto __auto_type
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typedef struct _xrender_data {
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/// The painting target drawable
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xcb_drawable_t target_draw;
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/// The idle fence for the present extension
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xcb_sync_fence_t idle_fence;
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/// The target window
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xcb_window_t target_win;
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/// The painting target, it is either the root or the overlay
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xcb_render_picture_t target;
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/// A buffer of the image to paint
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xcb_render_picture_t target_buffer;
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/// A back buffer
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xcb_render_picture_t back;
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/// The corresponding pixmap to the back buffer
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xcb_pixmap_t back_pixmap;
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/// The original root window content, usually the wallpaper.
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/// We save it so we don't loss the wallpaper when we paint over
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/// it.
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@ -87,8 +95,7 @@ static void compose(void *backend_data, session_t *ps, win *w, void *win_data, i
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// Mask out the region we don't want shadow on
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if (pixman_region32_not_empty(&ps->shadow_exclude_reg))
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pixman_region32_subtract(®_tmp, ®_tmp,
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&ps->shadow_exclude_reg);
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pixman_region32_subtract(®_tmp, ®_tmp, &ps->shadow_exclude_reg);
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// Might be worth while to crop the region to shadow border
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pixman_region32_intersect_rect(®_tmp, ®_tmp, w->g.x + w->shadow_dx,
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@ -120,10 +127,10 @@ static void compose(void *backend_data, session_t *ps, win *w, void *win_data, i
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// Detect if the region is empty before painting
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if (pixman_region32_not_empty(®_tmp)) {
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x_set_picture_clip_region(ps, xd->target_buffer, 0, 0, ®_tmp);
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x_set_picture_clip_region(ps, xd->back, 0, 0, ®_tmp);
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xcb_render_composite(
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ps->c, XCB_RENDER_PICT_OP_OVER, wd->shadow_pict, alpha_pict,
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xd->target_buffer, 0, 0, 0, 0, dst_x + w->shadow_dx,
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xd->back, 0, 0, 0, 0, dst_x + w->shadow_dx,
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dst_y + w->shadow_dy, w->shadow_width, w->shadow_height);
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}
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pixman_region32_fini(®_tmp);
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@ -134,9 +141,9 @@ static void compose(void *backend_data, session_t *ps, win *w, void *win_data, i
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// sure we get everything into the buffer
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x_clear_picture_clip_region(ps, wd->rendered_pict);
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x_set_picture_clip_region(ps, xd->target_buffer, 0, 0, reg_paint);
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xcb_render_composite(ps->c, op, wd->rendered_pict, alpha_pict, xd->target_buffer,
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0, 0, 0, 0, dst_x, dst_y, w->widthb, w->heightb);
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x_set_picture_clip_region(ps, xd->back, 0, 0, reg_paint);
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xcb_render_composite(ps->c, op, wd->rendered_pict, alpha_pict, xd->back, 0, 0, 0,
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0, dst_x, dst_y, w->widthb, w->heightb);
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}
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/**
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@ -175,16 +182,16 @@ blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_pain
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// The multipass blur implemented here is not correct, but this is what old
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// compton did anyway. XXX
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xcb_render_picture_t src_pict = xd->target_buffer, dst_pict = tmp_picture[0];
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xcb_render_picture_t src_pict = xd->back, dst_pict = tmp_picture[0];
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auto alpha_pict = xd->alpha_pict[(int)(opacity * 255)];
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int current = 0;
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int src_x = reg->x1, src_y = reg->y1;
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// For more than 1 pass, we do:
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// target_buffer -(pass 1)-> tmp0 -(pass 2)-> tmp1 ...
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// -(pass n-1)-> tmp0 or tmp1 -(pass n)-> target_buffer
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// back -(pass 1)-> tmp0 -(pass 2)-> tmp1 ...
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// -(pass n-1)-> tmp0 or tmp1 -(pass n)-> back
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// For 1 pass, we do
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// target_buffer -(pass 1)-> tmp0 -(copy)-> target_buffer
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// back -(pass 1)-> tmp0 -(copy)-> target_buffer
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int i;
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for (i = 0; ps->o.blur_kerns[i]; i++) {
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assert(i < MAX_BLUR_PASS - 1);
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@ -195,9 +202,9 @@ blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_pain
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// Copy from source picture to destination. The filter must
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// be applied on source picture, to get the nearby pixels outside the
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// window.
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xcb_render_set_picture_filter(
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ps->c, src_pict, strlen(XRFILTER_CONVOLUTION), XRFILTER_CONVOLUTION,
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kwid * khei + 2, convolution_blur);
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xcb_render_set_picture_filter(ps->c, src_pict, strlen(XRFILTER_CONVOLUTION),
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XRFILTER_CONVOLUTION, kwid * khei + 2,
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convolution_blur);
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if (ps->o.blur_kerns[i + 1] || i == 0) {
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// This is not the last pass, or this is the first pass
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@ -207,8 +214,8 @@ blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_pain
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} else {
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// This is the last pass, and this is also not the first
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xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_OVER, src_pict,
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alpha_pict, xd->target_buffer, 0, 0, 0, 0,
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reg->x1, reg->y1, width, height);
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alpha_pict, xd->back, 0, 0, 0, 0, reg->x1,
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reg->y1, width, height);
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}
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xrfilter_reset(ps, src_pict);
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@ -223,8 +230,7 @@ blur(void *backend_data, session_t *ps, double opacity, const region_t *reg_pain
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// There is only 1 pass
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if (i == 1) {
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xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_OVER, src_pict, alpha_pict,
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xd->target_buffer, 0, 0, 0, 0, reg->x1, reg->y1,
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width, height);
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xd->back, 0, 0, 0, 0, reg->x1, reg->y1, width, height);
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}
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xcb_render_free_picture(ps->c, tmp_picture[0]);
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@ -388,16 +394,26 @@ static void *init(session_t *ps) {
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if (ps->overlay != XCB_NONE) {
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xd->target = x_create_picture_with_visual_and_pixmap(
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ps, ps->vis, ps->overlay, 0, NULL);
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xd->target_win = ps->overlay;
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} else {
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xcb_render_create_picture_value_list_t pa = {
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.subwindowmode = XCB_SUBWINDOW_MODE_INCLUDE_INFERIORS,
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};
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xd->target = x_create_picture_with_visual_and_pixmap(
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ps, ps->vis, ps->root, XCB_RENDER_CP_SUBWINDOW_MODE, &pa);
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xd->target_win = ps->root;
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}
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xd->target_buffer = x_create_picture_with_visual(
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ps, ps->root_width, ps->root_height, ps->vis, 0, NULL);
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auto pictfmt = x_get_pictform_for_visual(ps, ps->vis);
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if (!pictfmt) {
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log_fatal("Default visual is invalid");
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abort();
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}
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xd->back_pixmap =
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x_create_pixmap(ps, pictfmt->depth, ps->root, ps->root_width, ps->root_height);
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xd->back =
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x_create_picture_with_pictfmt_and_pixmap(ps, pictfmt, xd->back_pixmap, 0, NULL);
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xcb_pixmap_t root_pixmap = x_get_root_back_pixmap(ps);
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if (root_pixmap == XCB_NONE) {
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@ -406,6 +422,20 @@ static void *init(session_t *ps) {
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xd->root_pict = x_create_picture_with_visual_and_pixmap(
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ps, ps->vis, root_pixmap, 0, NULL);
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}
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if (ps->present_exists) {
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xd->idle_fence = xcb_generate_id(ps->c);
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// To make sure we won't get stuck waiting for the idle_fence, we maintain
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// this invariant: the idle_fence is either triggered, or is in the
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// process of being triggered (e.g. by xcb_present_pixmap)
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auto e = xcb_request_check(
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ps->c, xcb_sync_create_fence(ps->c, ps->root, xd->idle_fence, 1));
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if (e) {
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log_error("Cannot create a fence, vsync might not work");
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xd->idle_fence = XCB_NONE;
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free(e);
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}
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}
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return xd;
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}
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@ -423,37 +453,49 @@ static void *root_change(void *backend_data, session_t *ps) {
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return init(ps);
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}
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static void paint_root(void *backend_data, session_t *ps, const region_t *reg_paint) {
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static void prepare(void *backend_data, session_t *ps, const region_t *reg_paint) {
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struct _xrender_data *xd = backend_data;
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if (ps->o.vsync != VSYNC_NONE && ps->present_exists) {
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xcb_sync_await_fence(ps->c, 1, &xd->idle_fence);
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}
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// Paint the root pixmap (i.e. wallpaper)
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// Limit the paint area
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x_set_picture_clip_region(ps, xd->target_buffer, 0, 0, reg_paint);
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x_set_picture_clip_region(ps, xd->back, 0, 0, reg_paint);
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xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->root_pict, XCB_NONE,
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xd->target_buffer, 0, 0, 0, 0, 0, 0, ps->root_width,
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ps->root_height);
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xd->back, 0, 0, 0, 0, 0, 0, ps->root_width, ps->root_height);
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}
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static void present(void *backend_data, session_t *ps) {
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struct _xrender_data *xd = backend_data;
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if (ps->o.vsync != VSYNC_NONE && ps->present_exists) {
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// Only reset the fence when we are sure we will trigger it again.
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// To make sure rendering won't get stuck if user toggles vsync on the fly.
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xcb_sync_reset_fence(ps->c, xd->idle_fence);
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xcb_present_pixmap(ps->c, xd->target_win, xd->back_pixmap, 0, XCB_NONE,
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XCB_NONE, 0, 0, XCB_NONE, XCB_NONE, xd->idle_fence, 0,
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0, 1, 0, 0, NULL);
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} else {
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// compose() sets clip region, so clear it first to make
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// sure we update the whole screen.
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x_clear_picture_clip_region(ps, xd->target_buffer);
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x_clear_picture_clip_region(ps, xd->back);
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// TODO buffer-age-like optimization might be possible here.
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// but that will require a different backend API
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xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->target_buffer, None,
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xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, xd->back, None,
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xd->target, 0, 0, 0, 0, 0, 0, ps->root_width,
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ps->root_height);
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}
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}
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struct backend_info xrender_backend = {
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.init = init,
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.deinit = deinit,
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.blur = blur,
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.present = present,
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.prepare = paint_root,
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.prepare = prepare,
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.compose = compose,
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.root_change = root_change,
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.render_win = render_win,
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@ -462,3 +504,5 @@ struct backend_info xrender_backend = {
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.is_win_transparent = default_is_win_transparent,
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.is_frame_transparent = default_is_frame_transparent,
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};
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// vim: set noet sw=8 ts=8:
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@ -2869,8 +2869,16 @@ session_init(session_t *ps_old, int argc, char **argv) {
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ext_info = xcb_get_extension_data(ps->c, &xcb_present_id);
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if (ext_info && ext_info->present) {
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auto r =
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xcb_present_query_version_reply(ps->c,
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xcb_present_query_version(ps->c,
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XCB_PRESENT_MAJOR_VERSION,
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XCB_PRESENT_MINOR_VERSION),
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NULL);
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if (r) {
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ps->present_exists = true;
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}
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}
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// Query X Sync
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ext_info = xcb_get_extension_data(ps->c, &xcb_sync_id);
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