put typedefs and defs in header. organize declarations.
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eee5668600
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90
compton.c
90
compton.c
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@ -14,6 +14,7 @@ win *list;
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fade *fades;
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Display *dpy;
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int scr;
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Window root;
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Picture root_picture;
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Picture root_buffer;
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@ -25,15 +26,36 @@ Bool clip_changed;
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Bool has_name_pixmap;
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#endif
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int root_height, root_width;
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/* errors */
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ignore *ignore_head, **ignore_tail = &ignore_head;
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int xfixes_event, xfixes_error;
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int damage_event, damage_error;
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int composite_event, composite_error;
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int render_event, render_error;
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Bool synchronize;
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int composite_opcode;
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/* find these once and be done with it */
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/* shadows */
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conv *gaussian_map;
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/* for shadow precomputation */
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int Gsize = -1;
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unsigned char *shadow_corner = NULL;
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unsigned char *shadow_top = NULL;
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/* for root tile */
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static const char *background_props[] = {
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"_XROOTPMAP_ID",
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"_XSETROOT_ID",
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0,
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};
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/* for expose events */
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XRectangle *expose_rects = 0;
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int size_expose = 0;
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int n_expose = 0;
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/* atoms */
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Atom extents_atom;
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Atom opacity_atom;
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Atom win_type_atom;
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@ -42,13 +64,23 @@ double win_type_opacity[NUM_WINTYPES];
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Bool win_type_shadow[NUM_WINTYPES];
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Bool win_type_fade[NUM_WINTYPES];
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#define REGISTER_PROP "_NET_WM_CM_S"
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/**
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* Macros
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*/
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conv *gaussian_map;
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#define INACTIVE_OPACITY \
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(unsigned long)((double)inactive_opacity * OPAQUE)
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#define WINDOW_SOLID 0
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#define WINDOW_TRANS 1
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#define WINDOW_ARGB 2
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#define IS_NORMAL_WIN(w) \
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((w) && ((w)->window_type == WINTYPE_NORMAL \
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|| (w)->window_type == WINTYPE_UTILITY))
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// || (w)->window_type == WINTYPE_UNKNOWN))
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#define HAS_FRAME_OPACITY(w) (frame_opacity && (w)->top_width)
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/**
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* Options
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*/
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int shadow_radius = 12;
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int shadow_offset_x = -15;
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@ -66,20 +98,11 @@ Bool clear_shadow = False;
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double inactive_opacity = 0;
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double frame_opacity = 0;
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#define INACTIVE_OPACITY \
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(unsigned long)((double)inactive_opacity * OPAQUE)
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Bool synchronize = False;
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#define IS_NORMAL_WIN(w) \
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((w) && ((w)->window_type == WINTYPE_NORMAL \
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|| (w)->window_type == WINTYPE_UTILITY))
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// || (w)->window_type == WINTYPE_UNKNOWN))
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#define HAS_FRAME_OPACITY(w) (frame_opacity && (w)->top_width)
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/* For shadow precomputation */
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int Gsize = -1;
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unsigned char *shadow_corner = NULL;
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unsigned char *shadow_top = NULL;
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/**
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* Fades
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*/
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int
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get_time_in_milliseconds() {
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@ -278,13 +301,16 @@ run_fades(Display *dpy) {
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fade_time = now + fade_delta;
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}
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/**
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* Shadows
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*/
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static double
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gaussian(double r, double x, double y) {
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return ((1 / (sqrt(2 * M_PI * r))) *
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exp((- (x * x + y * y)) / (2 * r * r)));
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}
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static conv *
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make_gaussian_map(Display *dpy, double r) {
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conv *c;
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@ -636,6 +662,10 @@ solid_picture(Display *dpy, Bool argb, double a,
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return picture;
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}
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/**
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* Errors
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*/
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void
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discard_ignore(Display *dpy, unsigned long sequence) {
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while (ignore_head) {
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@ -669,6 +699,10 @@ should_ignore(Display *dpy, unsigned long sequence) {
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return ignore_head && ignore_head->sequence == sequence;
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}
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/**
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* Windows
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*/
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static win *
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find_win(Display *dpy, Window id) {
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win *w;
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@ -693,12 +727,6 @@ find_toplevel(Display *dpy, Window id) {
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return 0;
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}
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static const char *background_props[] = {
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"_XROOTPMAP_ID",
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"_XSETROOT_ID",
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0,
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};
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static Picture
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root_tile_f(Display *dpy) {
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Picture picture;
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@ -2401,6 +2429,10 @@ get_atoms() {
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"_NET_WM_WINDOW_TYPE_DND", False);
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}
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/**
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* Events
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*/
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inline static void
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ev_focus_in(XFocusChangeEvent *ev) {
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if (!inactive_opacity) return;
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@ -2469,10 +2501,6 @@ ev_circulate_notify(XCirculateEvent *ev) {
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circulate_win(dpy, ev);
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}
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XRectangle *expose_rects = 0;
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int size_expose = 0;
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int n_expose = 0;
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inline static void
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ev_expose(XExposeEvent *ev) {
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if (ev->window == root) {
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