Misc #215: Reformat usage text & update docs
- Reformat usage text by adding a blank line between descriptions of two switches. (#215) - Update documentation for a bit. Correct some wrong statements and clarify some others.
This commit is contained in:
@ -4470,93 +4470,133 @@ usage(int ret) {
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"\n"
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"-d display\n"
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" Which display should be managed.\n"
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"\n"
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"-r radius\n"
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" The blur radius for shadows. (default 12)\n"
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"\n"
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"-o opacity\n"
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" The translucency for shadows. (default .75)\n"
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"\n"
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"-l left-offset\n"
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" The left offset for shadows. (default -15)\n"
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"\n"
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"-t top-offset\n"
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" The top offset for shadows. (default -15)\n"
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"\n"
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"-I fade-in-step\n"
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" Opacity change between steps while fading in. (default 0.028)\n"
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"\n"
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"-O fade-out-step\n"
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" Opacity change between steps while fading out. (default 0.03)\n"
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"\n"
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"-D fade-delta-time\n"
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" The time between steps in a fade in milliseconds. (default 10)\n"
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"\n"
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"-m opacity\n"
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" The opacity for menus. (default 1.0)\n"
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"\n"
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"-c\n"
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" Enabled client-side shadows on windows.\n"
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"\n"
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"-C\n"
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" Avoid drawing shadows on dock/panel windows.\n"
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"\n"
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"-z\n"
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" Zero the part of the shadow's mask behind the window (experimental).\n"
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" Zero the part of the shadow's mask behind the window.\n"
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"\n"
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"-f\n"
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" Fade windows in/out when opening/closing and when opacity\n"
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" changes, unless --no-fading-openclose is used.\n"
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"\n"
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"-F\n"
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" Equals -f. Deprecated.\n"
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" Equals to -f. Deprecated.\n"
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"\n"
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"-i opacity\n"
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" Opacity of inactive windows. (0.1 - 1.0)\n"
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"\n"
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"-e opacity\n"
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" Opacity of window titlebars and borders. (0.1 - 1.0)\n"
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"\n"
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"-G\n"
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" Don't draw shadows on DND windows\n"
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"\n"
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"-b\n"
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" Daemonize process.\n"
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"\n"
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"-S\n"
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" Enable synchronous operation (for debugging).\n"
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"\n"
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"--show-all-xerrors\n"
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" Show all X errors (for debugging).\n"
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"\n"
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"--config path\n"
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" Look for configuration file at the path.\n"
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" Look for configuration file at the path. Use /dev/null to avoid\n"
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" loading configuration file.\n"
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"\n"
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"--write-pid-path path\n"
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" Write process ID to a file.\n"
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"\n"
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"--shadow-red value\n"
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" Red color value of shadow (0.0 - 1.0, defaults to 0).\n"
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"\n"
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"--shadow-green value\n"
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" Green color value of shadow (0.0 - 1.0, defaults to 0).\n"
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"\n"
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"--shadow-blue value\n"
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" Blue color value of shadow (0.0 - 1.0, defaults to 0).\n"
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"\n"
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"--inactive-opacity-override\n"
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" Inactive opacity set by -i overrides value of _NET_WM_OPACITY.\n"
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"\n"
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"--inactive-dim value\n"
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" Dim inactive windows. (0.0 - 1.0, defaults to 0)\n"
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"\n"
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"--active-opacity opacity\n"
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" Default opacity for active windows. (0.0 - 1.0)\n"
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"\n"
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"--mark-wmwin-focused\n"
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" Try to detect WM windows and mark them as active.\n"
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"\n"
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"--shadow-exclude condition\n"
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" Exclude conditions for shadows.\n"
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"\n"
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"--fade-exclude condition\n"
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" Exclude conditions for fading.\n"
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"\n"
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"--mark-ovredir-focused\n"
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" Mark windows that have no WM frame as active.\n"
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"\n"
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"--no-fading-openclose\n"
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" Do not fade on window open/close.\n"
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"\n"
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"--no-fading-destroyed-argb\n"
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" Do not fade destroyed ARGB windows with WM frame. Workaround of bugs\n"
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" in Openbox, Fluxbox, etc.\n"
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"\n"
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"--shadow-ignore-shaped\n"
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" Do not paint shadows on shaped windows. (Deprecated, use\n"
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" --shadow-exclude \'bounding_shaped\' or\n"
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" --shadow-exclude \'bounding_shaped && !rounded_corners\' instead.)\n"
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"\n"
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"--detect-rounded-corners\n"
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" Try to detect windows with rounded corners and don't consider\n"
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" them shaped windows. Affects --shadow-ignore-shaped,\n"
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" --unredir-if-possible, and possibly others. You need to turn this\n"
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" on manually if you want to match against rounded_corners in\n"
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" conditions.\n"
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"\n"
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"--detect-client-opacity\n"
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" Detect _NET_WM_OPACITY on client windows, useful for window\n"
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" managers not passing _NET_WM_OPACITY of client windows to frame\n"
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" windows.\n"
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"\n"
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"--refresh-rate val\n"
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" Specify refresh rate of the screen. If not specified or 0, compton\n"
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" will try detecting this with X RandR extension.\n"
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"\n"
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"--vsync vsync-method\n"
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" Set VSync method. There are up to 4 VSync methods currently available.\n"
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" Set VSync method. There are (up to) 5 VSync methods currently\n"
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" available:\n"
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" none = No VSync\n"
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#undef WARNING
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#ifndef CONFIG_VSYNC_DRM
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@ -4565,7 +4605,7 @@ usage(int ret) {
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#define WARNING
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#endif
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" drm = VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some\n"
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" drivers." WARNING "\n"
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" (DRI-based) drivers." WARNING "\n"
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#undef WARNING
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#ifndef CONFIG_VSYNC_OPENGL
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#define WARNING WARNING_DISABLED
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@ -4575,67 +4615,82 @@ usage(int ret) {
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" opengl = Try to VSync with SGI_video_sync OpenGL extension. Only\n"
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" work on some drivers." WARNING"\n"
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" opengl-oml = Try to VSync with OML_sync_control OpenGL extension.\n"
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" Only work on some drivers. Experimental." WARNING"\n"
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" Only work on some drivers." WARNING"\n"
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" opengl-swc = Try to VSync with SGI_swap_control OpenGL extension.\n"
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" Only work on some drivers. Works only with GLX backend.\n"
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" Does not actually control paint timing, only buffer swap is\n"
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" affected, so it doesn't have the effect of --sw-opti unlike\n"
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" other methods." WARNING "\n"
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" Only work on some drivers. Works only with GLX backend." WARNING "\n"
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" opengl-mswc = Try to VSync with MESA_swap_control OpenGL\n"
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" extension. Basically the same as opengl-swc above, except the\n"
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" extension we use." WARNING "\n"
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"\n"
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"--vsync-aggressive\n"
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" Attempt to send painting request before VBlank and do XFlush()\n"
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" during VBlank. This switch may be lifted out at any moment.\n"
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"\n"
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"--alpha-step val\n"
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" X Render backend: Step for pregenerating alpha pictures. \n"
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" 0.01 - 1.0. Defaults to 0.03.\n"
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"\n"
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"--dbe\n"
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" Enable DBE painting mode, intended to use with VSync to\n"
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" (hopefully) eliminate tearing.\n"
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"\n"
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"--paint-on-overlay\n"
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" Painting on X Composite overlay window.\n"
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"\n"
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"--sw-opti\n"
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" Limit compton to repaint at most once every 1 / refresh_rate\n"
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" second to boost performance.\n"
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"\n"
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"--use-ewmh-active-win\n"
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" Use _NET_WM_ACTIVE_WINDOW on the root window to determine which\n"
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" window is focused instead of using FocusIn/Out events.\n"
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"\n"
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"--respect-prop-shadow\n"
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" Respect _COMPTON_SHADOW. This a prototype-level feature, which\n"
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" you must not rely on.\n"
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"\n"
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"--unredir-if-possible\n"
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" Unredirect all windows if a full-screen opaque window is\n"
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" detected, to maximize performance for full-screen windows.\n"
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"\n"
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"--unredir-if-possible-delay ms\n"
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" Delay before unredirecting the window, in milliseconds.\n"
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" Defaults to 0.\n"
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"\n"
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"--unredir-if-possible-exclude condition\n"
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" Conditions of windows that shouldn't be considered full-screen\n"
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" for unredirecting screen.\n"
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"\n"
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"--focus-exclude condition\n"
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" Specify a list of conditions of windows that should always be\n"
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" considered focused.\n"
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"\n"
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"--inactive-dim-fixed\n"
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" Use fixed inactive dim value.\n"
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"\n"
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"--detect-transient\n"
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" Use WM_TRANSIENT_FOR to group windows, and consider windows in\n"
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" the same group focused at the same time.\n"
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"\n"
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"--detect-client-leader\n"
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" Use WM_CLIENT_LEADER to group windows, and consider windows in\n"
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" the same group focused at the same time. WM_TRANSIENT_FOR has\n"
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" higher priority if --detect-transient is enabled, too.\n"
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"\n"
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"--blur-background\n"
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" Blur background of semi-transparent / ARGB windows. Bad in\n"
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" performance. The switch name may change without prior\n"
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" notifications.\n"
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"\n"
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"--blur-background-frame\n"
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" Blur background of windows when the window frame is not opaque.\n"
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" Implies --blur-background. Bad in performance. The switch name\n"
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" may change.\n"
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"\n"
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"--blur-background-fixed\n"
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" Use fixed blur strength instead of adjusting according to window\n"
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" opacity.\n"
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"\n"
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"--blur-kern matrix\n"
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" Specify the blur convolution kernel, with the following format:\n"
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" WIDTH,HEIGHT,ELE1,ELE2,ELE3,ELE4,ELE5...\n"
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@ -4649,22 +4704,27 @@ usage(int ret) {
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" May also be one the predefined kernels: 3x3box (default), 5x5box,\n"
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" 7x7box, 3x3gaussian, 5x5gaussian, 7x7gaussian, 9x9gaussian,\n"
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" 11x11gaussian.\n"
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"\n"
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"--blur-background-exclude condition\n"
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" Exclude conditions for background blur.\n"
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"\n"
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"--resize-damage integer\n"
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" Resize damaged region by a specific number of pixels. A positive\n"
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" value enlarges it while a negative one shrinks it. Useful for\n"
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" fixing the line corruption issues of blur. May or may not\n"
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" work with --glx-no-stencil. Shrinking doesn't function correctly.\n"
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"\n"
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"--invert-color-include condition\n"
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" Specify a list of conditions of windows that should be painted with\n"
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" inverted color. Resource-hogging, and is not well tested.\n"
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"\n"
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"--opacity-rule opacity:condition\n"
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" Specify a list of opacity rules, in the format \"PERCENT:PATTERN\",\n"
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" like \'50:name *= \"Firefox\"'. compton-trans is recommended over\n"
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" this. Note we do not distinguish 100% and unset, and we don't make\n"
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" any guarantee about possible conflicts with other programs that set\n"
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" _NET_WM_WINDOW_OPACITY on frame or client windows.\n"
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"\n"
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"--shadow-exclude-reg geometry\n"
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" Specify a X geometry that describes the region in which shadow\n"
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" should not be painted in, such as a dock window region.\n"
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@ -4676,32 +4736,39 @@ usage(int ret) {
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#else
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#define WARNING
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#endif
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"\n"
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"--xinerama-shadow-crop\n"
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" Crop shadow of a window fully on a particular Xinerama screen to the\n"
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" screen." WARNING "\n"
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"\n"
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"--backend backend\n"
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" Choose backend. Possible choices are xrender, glx, and\n"
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" xr_glx_hybrid" WARNING ".\n"
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"\n"
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"--glx-no-stencil\n"
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" GLX backend: Avoid using stencil buffer. Might cause issues\n"
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" when rendering transparent content. My tests show a 15% performance\n"
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" boost.\n"
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"\n"
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"--glx-copy-from-front\n"
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" GLX backend: Copy unmodified regions from front buffer instead of\n"
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" redrawing them all. My tests with nvidia-drivers show a 5% decrease\n"
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" in performance when the whole screen is modified, but a 30% increase\n"
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" when only 1/4 is. My tests on nouveau show terrible slowdown. Could\n"
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" work with --glx-swap-method but not --glx-use-copysubbuffermesa.\n"
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"\n"
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"--glx-use-copysubbuffermesa\n"
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" GLX backend: Use MESA_copy_sub_buffer to do partial screen update.\n"
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" My tests on nouveau shows a 200% performance boost when only 1/4 of\n"
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" the screen is updated. May break VSync and is not available on some\n"
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" drivers. Overrides --glx-copy-from-front.\n"
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"\n"
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"--glx-no-rebind-pixmap\n"
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" GLX backend: Avoid rebinding pixmap on window damage. Probably\n"
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" could improve performance on rapid window content changes, but is\n"
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" known to break things on some drivers (LLVMpipe, xf86-video-intel,\n"
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" etc.).\n"
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"\n"
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"--glx-swap-method undefined/copy/exchange/3/4/5/6/buffer-age\n"
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" GLX backend: GLX buffer swap method we assume. Could be\n"
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" undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).\n"
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@ -4710,9 +4777,11 @@ usage(int ret) {
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" but safer (6 is still faster than 0). -1 means auto-detect using\n"
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" GLX_EXT_buffer_age, supported by some drivers. Useless with\n"
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" --glx-use-copysubbuffermesa.\n"
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"\n"
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"--glx-use-gpushader4\n"
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" GLX backend: Use GL_EXT_gpu_shader4 for some optimization on blur\n"
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" GLSL code. My tests on GTX 670 show no noticeable effect.\n"
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"\n"
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"--xrender-sync\n"
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" Attempt to synchronize client applications' draw calls with XSync(),\n"
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" used on GLX backend to ensure up-to-date window content is painted.\n"
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@ -4722,6 +4791,7 @@ usage(int ret) {
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#else
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#define WARNING
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#endif
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"\n"
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"--xrender-sync-fence\n"
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" Additionally use X Sync fence to sync clients' draw calls. Needed\n"
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" on nvidia-drivers with GLX backend for some users." WARNING "\n"
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@ -4731,17 +4801,22 @@ usage(int ret) {
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#else
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#define WARNING
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#endif
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"\n"
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"--glx-fshader-win shader\n"
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" GLX backend: Use specified GLSL fragment shader for rendering window\n"
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" contents.\n"
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"\n"
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"--force-win-blend\n"
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" Force all windows to be painted with blending. Useful if you have a\n"
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" --glx-fshader-win that could turn opaque pixels transparent.\n"
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"\n"
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"--dbus\n"
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" Enable remote control via D-Bus. See the D-BUS API section in the\n"
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" man page for more details." WARNING "\n"
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"\n"
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"--benchmark cycles\n"
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" Benchmark mode. Repeatedly paint until reaching the specified cycles.\n"
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"\n"
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"--benchmark-wid window-id\n"
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" Specify window ID to repaint in benchmark mode. If omitted or is 0,\n"
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" the whole screen is repainted.\n"
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Block a user