Refactor linked-list operations into a header
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -22,9 +22,7 @@
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#include "types.h"
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#include "utils.h"
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#include "x.h"
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#define WIN_STACK_ITER(ps, w) \
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for (win *w = ps->window_stack, *next; w ? (next = w->next, true) : false; w = next)
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#include "list.h"
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typedef struct session session_t;
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typedef struct _glx_texture glx_texture_t;
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@ -131,14 +129,11 @@ typedef enum win_flags {
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/// Structure representing a top-level window compton manages.
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typedef struct win win;
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struct win {
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struct list_node stack_neighbour;
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/// backend data attached to this window. Only available when
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/// `state` is not UNMAPPED
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void *win_image;
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void *shadow_image;
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/// Pointer to the next lower window in window stack.
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win *next;
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/// Pointer to a linked-list pointer that points to this window.
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win **prev;
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/// Pointer to the next higher window to paint.
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win *prev_trans;
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// TODO rethink reg_ignore
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