Remove a redundant glEnd in glx_dim_dst
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -327,8 +327,6 @@ bool gl_dim_reg(session_t *ps, int dx, int dy, int width, int height, float z,
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P_PAINTREG_END();
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P_PAINTREG_END();
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}
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}
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glEnd();
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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@ -1165,8 +1165,6 @@ glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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P_PAINTREG_END();
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P_PAINTREG_END();
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}
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}
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glEnd();
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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