core: fix background not blurred under transparent windows
When a window has 0 opacity, it's rendering is skipped completely. Thus its background isn't blurred. This commit fixes that. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
@ -252,7 +252,10 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
|
||||
ps->backend_data->ops->compose(ps->backend_data, w->win_image,
|
||||
w->g.x, w->g.y,
|
||||
®_paint_in_bound, ®_visible);
|
||||
} else {
|
||||
} else if (w->opacity * MAX_ALPHA >= 1){
|
||||
// We don't need to paint the window body itself if it's
|
||||
// completely transparent.
|
||||
|
||||
// For window image processing, we don't need to limit the process
|
||||
// region to damage, since the window image data is independent
|
||||
// from the target image data, which we want to protect.
|
||||
|
Reference in New Issue
Block a user