core: opacity_old should be double
Using opacity_t for opacity_old resulting in opacity being rounded to 0. This is fine until the opacity reaches 0, where the opacity != opacity_old check fails and the damage is not added. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -440,7 +440,7 @@ static win *paint_preprocess(session_t *ps, bool *fade_running) {
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next = w->next;
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next = w->next;
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const winmode_t mode_old = w->mode;
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const winmode_t mode_old = w->mode;
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const bool was_painted = w->to_paint;
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const bool was_painted = w->to_paint;
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const opacity_t opacity_old = w->opacity;
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const double opacity_old = w->opacity;
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if (win_should_dim(ps, w) != w->dim) {
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if (win_should_dim(ps, w) != w->dim) {
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w->dim = win_should_dim(ps, w);
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w->dim = win_should_dim(ps, w);
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