c2.h cleanup

Move most of the static functions into c2.c itself, and
only keep the public functions in c2.h
This commit is contained in:
Yuxuan Shui
2018-08-22 13:26:42 +01:00
parent e875f7566f
commit 4940a93f03
5 changed files with 375 additions and 374 deletions

View File

@ -227,6 +227,7 @@
typedef uint32_t opacity_t;
typedef long time_ms_t;
typedef struct _c2_lptr c2_lptr_t;
typedef enum {
WINTYPE_UNKNOWN,
@ -519,9 +520,7 @@ typedef struct {
struct _timeout_t;
struct _win;
typedef struct _c2_lptr c2_lptr_t;
typedef struct win win;
/// Structure representing all options.
typedef struct _options_t {
@ -787,7 +786,7 @@ typedef struct {
#endif
/// Structure containing all necessary data for a compton session.
typedef struct _session_t {
typedef struct session {
// === Display related ===
/// Display in use.
Display *dpy;
@ -888,13 +887,13 @@ typedef struct _session_t {
// === Window related ===
/// Linked list of all windows.
struct _win *list;
win *list;
/// Pointer to <code>win</code> of current active window. Used by
/// EWMH <code>_NET_ACTIVE_WINDOW</code> focus detection. In theory,
/// it's more reliable to store the window ID directly here, just in
/// case the WM does something extraordinary, but caching the pointer
/// means another layer of complexity.
struct _win *active_win;
win *active_win;
/// Window ID of leader window of currently active window. Used for
/// subsidiary window detection.
Window active_leader;
@ -1038,11 +1037,11 @@ typedef struct _session_t {
} session_t;
/// Structure representing a top-level window compton manages.
typedef struct _win {
struct win {
/// Pointer to the next structure in the linked list.
struct _win *next;
win *next;
/// Pointer to the next higher window to paint.
struct _win *prev_trans;
win *prev_trans;
// Core members
/// ID of the top-level frame window.
@ -1164,7 +1163,7 @@ typedef struct _win {
/// Override value of window fade state. Set by D-Bus method calls.
switch_t fade_force;
/// Callback to be called after fading completed.
void (*fade_callback) (session_t *ps, struct _win *w);
void (*fade_callback) (session_t *ps, win *w);
// Frame-opacity-related members
/// Current window frame opacity. Affected by window opacity.
@ -1216,7 +1215,7 @@ typedef struct _win {
/// Textures and FBO background blur use.
glx_blur_cache_t glx_blur_cache;
#endif
} win;
};
/// Temporary structure used for communication between
/// <code>get_cfg()</code> and <code>parse_config()</code>.
@ -1879,7 +1878,7 @@ find_win(session_t *ps, Window id) {
* Find out the WM frame of a client window using existing data.
*
* @param id window ID
* @return struct _win object of the found window, NULL if not found
* @return struct win object of the found window, NULL if not found
*/
static inline win *
find_toplevel(session_t *ps, Window id) {
@ -1936,7 +1935,7 @@ win_is_focused_real(session_t *ps, const win *w) {
/**
* Find out the currently focused window.
*
* @return struct _win object of the found window, NULL if not found
* @return struct win object of the found window, NULL if not found
*/
static inline win *
find_focused(session_t *ps) {
@ -2466,28 +2465,6 @@ opts_set_no_fading_openclose(session_t *ps, bool newval);
//!@}
#endif
/** @name c2
*/
///@{
c2_lptr_t *
c2_parsed(session_t *ps, c2_lptr_t **pcondlst, const char *pattern,
void *data);
#define c2_parse(ps, pcondlst, pattern) c2_parsed((ps), (pcondlst), (pattern), NULL)
c2_lptr_t *
c2_free_lptr(c2_lptr_t *lp);
bool
c2_matchd(session_t *ps, win *w, const c2_lptr_t *condlst,
const c2_lptr_t **cache, void **pdata);
#define c2_match(ps, w, condlst, cache) c2_matchd((ps), (w), (condlst), \
(cache), NULL)
///@}
/**
* @brief Dump the given data to a file.
*/