Improve transparency detection for blur

Previously, only the WM windows (window manager usually reparents the
application windows under its own window so it can manage them) are
checked for alpha channels. Some of the window managers (e.g. awesome)
acquire alpha channels for all of the WM windows, whether the underlying
application windows have alpha channel or not.

With this change, the application windows are also checked for alpha
channels. If a WM window has alpha but its child doesn't, only the WM
frame will be considered to be semi-transparent. Thus preventing some
unnecessary blurring.

Closes #191

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-07-13 12:29:39 +01:00
parent 7d28309a47
commit 426043baa7
5 changed files with 71 additions and 32 deletions

View File

@ -164,21 +164,35 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
// Blur window background
bool win_transparent = ps->backend_data->ops->is_image_transparent(
ps->backend_data, w->win_image);
bool frame_transparent = w->frame_opacity != 1;
auto real_win_mode = w->mode;
if (win_transparent && real_win_mode == WMODE_SOLID) {
// Compton core thought the window is opaque, but background thinks
// the window is transparent. Since the core doesn't have extra
// information to determine which part of the window is
// transparent, just assume the whole window is.
real_win_mode = WMODE_TRANS;
}
if (w->blur_background &&
(win_transparent || (ps->o.blur_background_frame && frame_transparent))) {
(ps->o.force_win_blend || real_win_mode == WMODE_TRANS ||
(ps->o.blur_background_frame && real_win_mode == WMODE_FRAME_TRANS))) {
// Minimize the region we try to blur, if the window
// itself is not opaque, only the frame is.
// TODO resize blur region to fix black line artifact
if (!win_is_solid(ps, w)) {
if (real_win_mode == WMODE_TRANS || ps->o.force_win_blend) {
// We need to blur the bounding shape of the window
// (reg_paint = reg_bound \cap reg_damage)
ps->backend_data->ops->blur(ps->backend_data, w->opacity,
ps->backend_blur_context,
&reg_paint, &reg_visible);
} else if (frame_transparent && ps->o.blur_background_frame) {
} else {
// Window itself is solid, we only need to blur the frame
// region
// Readability assertions
assert(ps->o.blur_background_frame);
assert(real_win_mode == WMODE_FRAME_TRANS);
auto reg_blur = win_get_region_frame_local_by_val(w);
pixman_region32_translate(&reg_blur, w->g.x, w->g.y);
// make sure reg_blur \in reg_damage