gl_common: unify gd definition
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68de7b1fdf
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@ -264,8 +264,7 @@ _gl_average_texture_color(backend_t *base, GLuint source_texture, GLuint destina
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* deleted when the gl_image is released.
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*/
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static GLuint gl_average_texture_color(backend_t *base, struct gl_image *img) {
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struct gl_data *gd = (void *)base;
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auto gd = (struct gl_data *)base;
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// Prepare textures which will be used for destination and source of rendering
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// during downscaling.
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@ -360,8 +359,7 @@ static GLuint gl_average_texture_color(backend_t *base, struct gl_image *img) {
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*/
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static void _gl_compose(backend_t *base, struct gl_image *img, GLuint target,
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GLint *coord, GLuint *indices, int nrects) {
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struct gl_data *gd = (void *)base;
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auto gd = (struct gl_data *)base;
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if (!img || !img->inner->texture) {
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log_error("Missing texture.");
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return;
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@ -508,7 +506,7 @@ x_rect_to_coords(int nrects, const rect_t *rects, int dst_x, int dst_y, int text
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// TODO: make use of reg_visible
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void gl_compose(backend_t *base, void *image_data, int dst_x, int dst_y,
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const region_t *reg_tgt, const region_t *reg_visible attr_unused) {
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struct gl_data *gd = (void *)base;
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auto gd = (struct gl_data *)base;
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struct gl_image *img = image_data;
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// Painting
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@ -543,7 +541,7 @@ void gl_compose(backend_t *base, void *image_data, int dst_x, int dst_y,
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bool gl_blur(backend_t *base, double opacity, void *ctx, const region_t *reg_blur,
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const region_t *reg_visible attr_unused) {
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struct gl_blur_context *bctx = ctx;
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struct gl_data *gd = (void *)base;
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auto gd = (struct gl_data *)base;
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if (gd->width + bctx->resize_width * 2 != bctx->texture_width ||
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gd->height + bctx->resize_height * 2 != bctx->texture_height) {
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@ -867,7 +865,7 @@ static void _gl_fill(backend_t *base, struct color c, const region_t *clip, GLui
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static const GLuint fill_vert_in_coord_loc = 0;
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int nrects;
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const rect_t *rect = pixman_region32_rectangles((region_t *)clip, &nrects);
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struct gl_data *gd = (void *)base;
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auto gd = (struct gl_data *)base;
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GLuint vao;
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glGenVertexArrays(1, &vao);
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@ -919,13 +917,13 @@ static void _gl_fill(backend_t *base, struct color c, const region_t *clip, GLui
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}
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void gl_fill(backend_t *base, struct color c, const region_t *clip) {
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struct gl_data *gd = (void *)base;
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auto gd = (struct gl_data *)base;
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return _gl_fill(base, c, clip, gd->back_fbo, gd->height, true);
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}
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void gl_release_image(backend_t *base, void *image_data) {
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struct gl_image *wd = image_data;
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struct gl_data *gl = (void *)base;
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auto gd = (struct gl_data *)base;
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wd->inner->refcount--;
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assert(wd->inner->refcount >= 0);
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if (wd->inner->refcount > 0) {
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@ -933,7 +931,7 @@ void gl_release_image(backend_t *base, void *image_data) {
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return;
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}
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gl->release_user_data(base, wd->inner);
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gd->release_user_data(base, wd->inner);
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assert(wd->inner->user_data == NULL);
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glDeleteTextures(1, &wd->inner->texture);
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@ -1303,7 +1301,7 @@ static inline void gl_image_decouple(backend_t *base, struct gl_image *img) {
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return;
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}
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struct gl_data *gl = (void *)base;
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auto gd = (struct gl_data *)base;
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auto new_tex = ccalloc(1, struct gl_texture);
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new_tex->texture = gl_new_texture(GL_TEXTURE_2D);
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@ -1314,7 +1312,7 @@ static inline void gl_image_decouple(backend_t *base, struct gl_image *img) {
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new_tex->height = img->inner->height;
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new_tex->width = img->inner->width;
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new_tex->refcount = 1;
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new_tex->user_data = gl->decouple_texture_user_data(base, img->inner->user_data);
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new_tex->user_data = gd->decouple_texture_user_data(base, img->inner->user_data);
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GLuint fbo;
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glGenFramebuffers(1, &fbo);
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