Move opengl related function prototype to opengl.h
And aggregate some of the OPENGL ifdefs Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
parent
c01ad5bf04
commit
417744df14
138
src/common.h
138
src/common.h
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@ -486,6 +486,8 @@ typedef struct {
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}
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#endif
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#else
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typedef uint32_t glx_prog_main_t;
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#endif
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typedef struct {
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@ -553,10 +555,8 @@ typedef struct _options_t {
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bool glx_use_gpushader4;
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/// Custom fragment shader for painting windows, as a string.
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char *glx_fshader_win_str;
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#ifdef CONFIG_OPENGL
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/// Custom GLX program used for painting window.
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glx_prog_main_t glx_prog_win;
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#endif
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/// Whether to fork to background.
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bool fork_after_register;
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/// Whether to detect rounded corners.
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@ -2121,97 +2121,6 @@ void
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xr_glx_sync(session_t *ps, Drawable d, XSyncFence *pfence);
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#endif
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bool
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glx_init(session_t *ps, bool need_render);
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void
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glx_destroy(session_t *ps);
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bool
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glx_reinit(session_t *ps, bool need_render);
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void
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glx_on_root_change(session_t *ps);
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bool
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glx_init_blur(session_t *ps);
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#ifdef CONFIG_OPENGL
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bool
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glx_load_prog_main(session_t *ps,
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const char *vshader_str, const char *fshader_str,
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glx_prog_main_t *pprogram);
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#endif
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bool
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glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
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unsigned width, unsigned height, unsigned depth);
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void
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glx_release_pixmap(session_t *ps, glx_texture_t *ptex);
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void
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glx_paint_pre(session_t *ps, XserverRegion *preg);
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/**
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* Check if a texture is binded, or is binded to the given pixmap.
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*/
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static inline bool
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glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
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return ptex && ptex->glpixmap && ptex->texture
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&& (!pixmap || pixmap == ptex->pixmap);
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}
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void
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glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg);
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#ifdef CONFIG_OPENGL
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bool
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glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor_center,
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XserverRegion reg_tgt, const reg_data_t *pcache_reg,
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glx_blur_cache_t *pbc);
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#endif
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bool
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glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
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bool
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glx_render_(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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double opacity, bool argb, bool neg,
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XserverRegion reg_tgt, const reg_data_t *pcache_reg
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#ifdef CONFIG_OPENGL
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, const glx_prog_main_t *pprogram
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#endif
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);
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#ifdef CONFIG_OPENGL
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#define \
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glx_render(ps, ptex, x, y, dx, dy, width, height, z, opacity, argb, neg, reg_tgt, pcache_reg, pprogram) \
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glx_render_(ps, ptex, x, y, dx, dy, width, height, z, opacity, argb, neg, reg_tgt, pcache_reg, pprogram)
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#else
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#define \
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glx_render(ps, ptex, x, y, dx, dy, width, height, z, opacity, argb, neg, reg_tgt, pcache_reg, pprogram) \
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glx_render_(ps, ptex, x, y, dx, dy, width, height, z, opacity, argb, neg, reg_tgt, pcache_reg)
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#endif
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unsigned char *
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glx_take_screenshot(session_t *ps, int *out_length);
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#ifdef CONFIG_OPENGL
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GLuint
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glx_create_shader(GLenum shader_type, const char *shader_str);
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GLuint
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glx_create_program(const GLuint * const shaders, int nshaders);
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GLuint
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glx_create_program_from_str(const char *vert_shader_str,
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const char *frag_shader_str);
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#endif
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/**
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* Free a GLX texture.
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*/
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@ -2261,49 +2170,6 @@ free_glx_bc(session_t *ps, glx_blur_cache_t *pbc) {
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#endif
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#endif
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/**
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* Free a glx_texture_t.
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*/
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static inline void
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free_texture(session_t *ps, glx_texture_t **pptex) {
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glx_texture_t *ptex = *pptex;
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// Quit if there's nothing
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if (!ptex)
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return;
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#ifdef CONFIG_OPENGL
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glx_release_pixmap(ps, ptex);
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free_texture_r(ps, &ptex->texture);
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// Free structure itself
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free(ptex);
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*pptex = NULL;
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#endif
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assert(!*pptex);
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}
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/**
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* Free GLX part of paint_t.
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*/
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static inline void
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free_paint_glx(session_t *ps, paint_t *ppaint) {
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free_texture(ps, &ppaint->ptex);
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}
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/**
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* Free GLX part of win.
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*/
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static inline void
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free_win_res_glx(session_t *ps, win *w) {
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free_paint_glx(ps, &w->paint);
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free_paint_glx(ps, &w->shadow_paint);
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#ifdef CONFIG_OPENGL
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free_glx_bc(ps, &w->glx_blur_cache);
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#endif
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}
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/**
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* Add a OpenGL debugging marker.
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*/
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@ -1401,14 +1401,12 @@ win_blur_background(session_t *ps, win *w, xcb_render_picture_t tgt_buffer,
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}
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void
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render_(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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double opacity, bool argb, bool neg,
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xcb_render_picture_t pict, glx_texture_t *ptex,
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XserverRegion reg_paint, const reg_data_t *pcache_reg
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#ifdef CONFIG_OPENGL
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, const glx_prog_main_t *pprogram
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#endif
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) {
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XserverRegion reg_paint, const reg_data_t *pcache_reg,
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const glx_prog_main_t *pprogram)
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{
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xcb_connection_t *c = XGetXCBConnection(ps->dpy);
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switch (ps->o.backend) {
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case BKEND_XRENDER:
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@ -1926,7 +1924,7 @@ paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t
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glXWaitX();
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assert(ps->tgt_buffer.pixmap);
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xr_sync(ps, ps->tgt_buffer.pixmap, &ps->tgt_buffer_fence);
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paint_bind_tex_real(ps, &ps->tgt_buffer,
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paint_bind_tex(ps, &ps->tgt_buffer,
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ps->root_width, ps->root_height, ps->depth,
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!ps->o.glx_no_rebind_pixmap);
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// See #163
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@ -25,6 +25,9 @@
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#include <errno.h>
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#endif
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#ifdef CONFIG_OPENGL
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#include "opengl.h"
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#endif
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#include "common.h"
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#include "c2.h"
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@ -50,13 +53,11 @@ void set_fade_callback(session_t *ps, win *w,
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void map_win(session_t *ps, Window id);
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void
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render_(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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double opacity, bool argb, bool neg,
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xcb_render_picture_t pict, glx_texture_t *ptex,
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XserverRegion reg_paint, const reg_data_t *pcache_reg
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#ifdef CONFIG_OPENGL
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, const glx_prog_main_t *pprogram
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#endif
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);
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/**
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@ -196,30 +197,38 @@ free_xinerama_info(session_t *ps) {
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#endif
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}
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#ifdef CONFIG_OPENGL
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/**
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* Bind texture in paint_t if we are using GLX backend.
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*/
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static inline bool
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paint_bind_tex_real(session_t *ps, paint_t *ppaint,
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unsigned wid, unsigned hei, unsigned depth, bool force) {
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#ifdef CONFIG_OPENGL
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paint_bind_tex(session_t *ps, paint_t *ppaint,
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unsigned wid, unsigned hei, unsigned depth, bool force)
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{
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if (!ppaint->pixmap)
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return false;
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if (force || !glx_tex_binded(ppaint->ptex, ppaint->pixmap))
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return glx_bind_pixmap(ps, &ppaint->ptex, ppaint->pixmap, wid, hei, depth);
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#endif
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return true;
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}
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#else
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static inline bool
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paint_bind_tex(session_t *ps, paint_t *ppaint,
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unsigned wid, unsigned hei, unsigned depth, bool force) {
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if (BKEND_GLX == ps->o.backend)
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return paint_bind_tex_real(ps, ppaint, wid, hei, depth, force);
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unsigned wid, unsigned hei, unsigned depth, bool force)
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{
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return true;
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}
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static inline void
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free_paint_glx(session_t *ps, paint_t *p) {}
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static inline void
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free_win_res_glx(session_t *ps, win *w) {}
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static inline void
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free_texture(session_t *ps, glx_texture_t **t) {
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assert(!*t);
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}
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#endif
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/**
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* Free data in a reg_data_t.
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@ -487,16 +496,6 @@ find_win_all(session_t *ps, const Window wid) {
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return w;
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}
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#ifdef CONFIG_OPENGL
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#define \
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render(ps, x, y, dx, dy, wid, hei, opacity, argb, neg, pict, ptex, reg_paint, pcache_reg, pprogram) \
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render_(ps, x, y, dx, dy, wid, hei, opacity, argb, neg, pict, ptex, reg_paint, pcache_reg, pprogram)
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#else
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#define \
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render(ps, x, y, dx, dy, wid, hei, opacity, argb, neg, pict, ptex, reg_paint, pcache_reg, pprogram) \
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render_(ps, x, y, dx, dy, wid, hei, opacity, argb, neg, pict, ptex, reg_paint, pcache_reg)
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#endif
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bool win_has_alpha(win *);
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static inline void
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win_render(session_t *ps, win *w, int x, int y, int wid, int hei,
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@ -729,6 +729,9 @@ glx_load_prog_main(session_t *ps,
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bool
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glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
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unsigned width, unsigned height, unsigned depth) {
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if (ps->o.backend != BKEND_GLX)
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return true;
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if (!pixmap) {
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printf_errf("(%#010lx): Binding to an empty pixmap. This can't work.",
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pixmap);
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* @brief Render a region with texture data.
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*/
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bool
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glx_render_(session_t *ps, const glx_texture_t *ptex,
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glx_render(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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double opacity, bool argb, bool neg,
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XserverRegion reg_tgt, const reg_data_t *pcache_reg
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116
src/opengl.h
116
src/opengl.h
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@ -121,3 +121,119 @@ glx_hasglext(session_t *ps, const char *ext) {
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return found;
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}
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bool
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glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor, XserverRegion reg_tgt, const reg_data_t *);
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bool
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glx_render(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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double opacity, bool argb, bool neg,
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XserverRegion reg_tgt, const reg_data_t *,
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const glx_prog_main_t *pprogram);
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bool
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glx_init(session_t *ps, bool need_render);
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void
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glx_destroy(session_t *ps);
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bool
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glx_reinit(session_t *ps, bool need_render);
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void
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glx_on_root_change(session_t *ps);
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bool
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glx_init_blur(session_t *ps);
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#ifdef CONFIG_OPENGL
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bool
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glx_load_prog_main(session_t *ps,
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const char *vshader_str, const char *fshader_str,
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glx_prog_main_t *pprogram);
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#endif
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bool
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glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
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unsigned width, unsigned height, unsigned depth);
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void
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glx_release_pixmap(session_t *ps, glx_texture_t *ptex);
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void glx_paint_pre(session_t *ps, XserverRegion *preg)
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__attribute__((nonnull(1, 2)));
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/**
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* Check if a texture is binded, or is binded to the given pixmap.
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*/
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static inline bool
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glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
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return ptex && ptex->glpixmap && ptex->texture
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&& (!pixmap || pixmap == ptex->pixmap);
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}
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void
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glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *);
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bool
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glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor_center,
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XserverRegion reg_tgt,
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const reg_data_t *,
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glx_blur_cache_t *pbc);
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GLuint
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glx_create_shader(GLenum shader_type, const char *shader_str);
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GLuint
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glx_create_program(const GLuint * const shaders, int nshaders);
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GLuint
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glx_create_program_from_str(const char *vert_shader_str,
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const char *frag_shader_str);
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unsigned char *
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glx_take_screenshot(session_t *ps, int *out_length);
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/**
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* Free a glx_texture_t.
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*/
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static inline void
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free_texture(session_t *ps, glx_texture_t **pptex) {
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glx_texture_t *ptex = *pptex;
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// Quit if there's nothing
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if (!ptex)
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return;
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glx_release_pixmap(ps, ptex);
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free_texture_r(ps, &ptex->texture);
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// Free structure itself
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free(ptex);
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*pptex = NULL;
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assert(!*pptex);
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}
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/**
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* Free GLX part of paint_t.
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*/
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static inline void
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free_paint_glx(session_t *ps, paint_t *ppaint) {
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free_texture(ps, &ppaint->ptex);
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}
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/**
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* Free GLX part of win.
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*/
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static inline void
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free_win_res_glx(session_t *ps, win *w) {
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free_paint_glx(ps, &w->paint);
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free_paint_glx(ps, &w->shadow_paint);
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#ifdef CONFIG_OPENGL
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free_glx_bc(ps, &w->glx_blur_cache);
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#endif
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}
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