Move opengl related function prototype to opengl.h

And aggregate some of the OPENGL ifdefs

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2018-09-29 22:47:12 +01:00
parent c01ad5bf04
commit 417744df14
5 changed files with 149 additions and 167 deletions

View File

@ -121,3 +121,119 @@ glx_hasglext(session_t *ps, const char *ext) {
return found;
}
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor, XserverRegion reg_tgt, const reg_data_t *);
bool
glx_render(session_t *ps, const glx_texture_t *ptex,
int x, int y, int dx, int dy, int width, int height, int z,
double opacity, bool argb, bool neg,
XserverRegion reg_tgt, const reg_data_t *,
const glx_prog_main_t *pprogram);
bool
glx_init(session_t *ps, bool need_render);
void
glx_destroy(session_t *ps);
bool
glx_reinit(session_t *ps, bool need_render);
void
glx_on_root_change(session_t *ps);
bool
glx_init_blur(session_t *ps);
#ifdef CONFIG_OPENGL
bool
glx_load_prog_main(session_t *ps,
const char *vshader_str, const char *fshader_str,
glx_prog_main_t *pprogram);
#endif
bool
glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
unsigned width, unsigned height, unsigned depth);
void
glx_release_pixmap(session_t *ps, glx_texture_t *ptex);
void glx_paint_pre(session_t *ps, XserverRegion *preg)
__attribute__((nonnull(1, 2)));
/**
* Check if a texture is binded, or is binded to the given pixmap.
*/
static inline bool
glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
return ptex && ptex->glpixmap && ptex->texture
&& (!pixmap || pixmap == ptex->pixmap);
}
void
glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *);
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center,
XserverRegion reg_tgt,
const reg_data_t *,
glx_blur_cache_t *pbc);
GLuint
glx_create_shader(GLenum shader_type, const char *shader_str);
GLuint
glx_create_program(const GLuint * const shaders, int nshaders);
GLuint
glx_create_program_from_str(const char *vert_shader_str,
const char *frag_shader_str);
unsigned char *
glx_take_screenshot(session_t *ps, int *out_length);
/**
* Free a glx_texture_t.
*/
static inline void
free_texture(session_t *ps, glx_texture_t **pptex) {
glx_texture_t *ptex = *pptex;
// Quit if there's nothing
if (!ptex)
return;
glx_release_pixmap(ps, ptex);
free_texture_r(ps, &ptex->texture);
// Free structure itself
free(ptex);
*pptex = NULL;
assert(!*pptex);
}
/**
* Free GLX part of paint_t.
*/
static inline void
free_paint_glx(session_t *ps, paint_t *ppaint) {
free_texture(ps, &ppaint->ptex);
}
/**
* Free GLX part of win.
*/
static inline void
free_win_res_glx(session_t *ps, win *w) {
free_paint_glx(ps, &w->paint);
free_paint_glx(ps, &w->shadow_paint);
#ifdef CONFIG_OPENGL
free_glx_bc(ps, &w->glx_blur_cache);
#endif
}