Move presum_gaussian to render.c
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
47
src/render.c
47
src/render.c
@ -1183,6 +1183,50 @@ static bool init_alpha_picts(session_t *ps) {
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return true;
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}
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/// precompute shadow corners and sides to save time for large windows
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static void presum_gaussian(session_t *ps, conv *map) {
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ps->cgsize = map->size;
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const int center = map->size / 2;
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const int r = ps->cgsize + 1; // radius of the kernel
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const int width = ps->cgsize * 2, height = ps->cgsize * 2;
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if (ps->shadow_corner)
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free(ps->shadow_corner);
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if (ps->shadow_top)
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free(ps->shadow_top);
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// clang-format off
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ps->shadow_corner = cvalloc(r*r*26);
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ps->shadow_top = cvalloc(r*26);
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for (int x = 0; x < r; x++) {
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double sum = sum_kernel(map, x-center, center, width, height);
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int tmp = ps->shadow_top[25*r+x] = (unsigned char)(sum*255.0);
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for (int opacity = 0; opacity < 25; opacity++) {
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ps->shadow_top[opacity*r+x] = tmp*opacity/25;
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}
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}
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for (int x = 0; x < r; x++) {
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for (int y = 0; y <= x; y++) {
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double sum =
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sum_kernel(map, x-center, y-center, width, height);
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ps->shadow_corner[25*r*r+y*r+x] = (unsigned char)(sum*255.0);
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ps->shadow_corner[25*r*r+x*r+y] = ps->shadow_corner[25*r*r+y*r+x];
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for (int opacity = 0; opacity < 25; opacity++) {
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ps->shadow_corner[opacity*r*r+y*r+x] =
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ps->shadow_corner[opacity*r*r+x*r+y] =
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ps->shadow_corner[25*r*r+y*r+x]*opacity/25;
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}
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}
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}
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// clang-format on
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}
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bool init_render(session_t *ps) {
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// Initialize OpenGL as early as possible
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if (bkend_use_glx(ps)) {
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@ -1232,6 +1276,9 @@ bool init_render(session_t *ps) {
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return false;
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}
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ps->gaussian_map = gaussian_kernel(ps->o.shadow_radius);
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presum_gaussian(ps, ps->gaussian_map);
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ps->black_picture = solid_picture(ps, true, 1, 0, 0, 0);
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ps->white_picture = solid_picture(ps, true, 1, 1, 1, 1);
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