Bug fix: Fix --resize-damage
- Fix --resize-damage. I forgot to shrink the painting region back when actually copying to destination. - Include extra pixels around the blur texture to avoid some possible small issues, if --resize-damage is positive. - Known issue: Line artifacts may still appear with --dbe (X Render backend) or --glx-swap-method (GLX backend). I doubt if there's way to fix this without very inefficient mechanisms.
This commit is contained in:
30
src/opengl.c
30
src/opengl.c
@ -797,6 +797,18 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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return false;
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}
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int mdx = dx, mdy = dy, mwidth = width, mheight = height;
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if (ps->o.resize_damage > 0) {
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int inc_x = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[0]) / 2),
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inc_y = min_i(ps->o.resize_damage, XFixedToDouble(ps->o.blur_kern[1]) / 2);
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mdx = max_i(dx - inc_x, 0);
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mdy = max_i(dy - inc_y, 0);
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int mdx2 = min_i(dx + width + inc_x, ps->root_width),
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mdy2 = min_i(dy + height + inc_y, ps->root_height);
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mwidth = mdx2 - mdx;
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mheight = mdy2 - mdy;
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}
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GLenum tex_tgt = GL_TEXTURE_RECTANGLE;
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if (ps->glx_has_texture_non_power_of_two)
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tex_tgt = GL_TEXTURE_2D;
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@ -807,11 +819,11 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(tex_tgt, 0, GL_RGB, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glCopyTexSubImage2D(tex_tgt, 0, 0, 0, dx, ps->root_height - dy - height, width, height);
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glTexImage2D(tex_tgt, 0, GL_RGB, mwidth, mheight, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glCopyTexSubImage2D(tex_tgt, 0, 0, 0, mdx, ps->root_height - mdy - mheight, mwidth, mheight);
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#ifdef DEBUG_GLX
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printf_dbgf("(): %d, %d, %d, %d\n", dx, ps->root_height - dy - height, width, height);
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printf_dbgf("(): %d, %d, %d, %d\n", mdx, ps->root_height - mdy - mheight, mwidth, mheight);
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#endif
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// Paint it back
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@ -824,9 +836,9 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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#ifdef CONFIG_VSYNC_OPENGL_GLSL
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glUseProgram(ps->glx_prog_blur);
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if (ps->glx_prog_blur_unifm_offset_x >= 0)
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glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / width);
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glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / mwidth);
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if (ps->glx_prog_blur_unifm_offset_y >= 0)
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glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / height);
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glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / mheight);
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if (ps->glx_prog_blur_unifm_factor_center >= 0)
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glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
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#endif
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@ -834,10 +846,10 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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{
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P_PAINTREG_START();
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{
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const GLfloat rx = (double) (crect.x - dx) / width;
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const GLfloat ry = 1.0 - (double) (crect.y - dy) / height;
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const GLfloat rxe = rx + (double) crect.width / width;
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const GLfloat rye = ry - (double) crect.height / height;
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const GLfloat rx = (double) (crect.x - mdx) / mwidth;
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const GLfloat ry = 1.0 - (double) (crect.y - mdy) / mheight;
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const GLfloat rxe = rx + (double) crect.width / mwidth;
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const GLfloat rye = ry - (double) crect.height / mheight;
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const GLfloat rdx = crect.x;
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const GLfloat rdy = ps->root_height - crect.y;
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const GLfloat rdxe = rdx + crect.width;
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