gl_common: fix type mismatch when calling glVertexAttribPointer
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -466,7 +466,7 @@ bool gl_blur(backend_t *base, double opacity, void *ctx, const region_t *reg_blu
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glEnableVertexAttribArray(vert_in_texcoord_loc);
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glVertexAttribPointer(vert_coord_loc, 2, GL_INT, GL_FALSE, sizeof(GLint) * 4, NULL);
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glVertexAttribPointer(vert_in_texcoord_loc, 2, GL_INT, GL_FALSE,
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sizeof(GLfloat) * 4, (void *)(sizeof(GLint) * 2));
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sizeof(GLint) * 4, (void *)(sizeof(GLint) * 2));
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glBindVertexArray(vao[1]);
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glBindBuffer(GL_ARRAY_BUFFER, bo[2]);
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@ -480,7 +480,7 @@ bool gl_blur(backend_t *base, double opacity, void *ctx, const region_t *reg_blu
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glEnableVertexAttribArray(vert_in_texcoord_loc);
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glVertexAttribPointer(vert_coord_loc, 2, GL_INT, GL_FALSE, sizeof(GLint) * 4, NULL);
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glVertexAttribPointer(vert_in_texcoord_loc, 2, GL_INT, GL_FALSE,
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sizeof(GLfloat) * 4, (void *)(sizeof(GLint) * 2));
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sizeof(GLint) * 4, (void *)(sizeof(GLint) * 2));
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int curr = 0;
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glReadBuffer(GL_BACK);
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