More compiler warning flags
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@ -451,7 +451,12 @@ glx_init_blur(session_t *ps) {
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{
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int wid = XFixedToDouble(kern[0]), hei = XFixedToDouble(kern[1]);
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int nele = wid * hei - 1;
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int len = strlen(FRAG_SHADER_BLUR_PREFIX) + strlen(sampler_type) + strlen(extension) + (strlen(shader_add) + strlen(texture_func) + 42) * nele + strlen(FRAG_SHADER_BLUR_SUFFIX) + strlen(texture_func) + 12 + 1;
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unsigned int len = strlen(FRAG_SHADER_BLUR_PREFIX) +
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strlen(sampler_type) +
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strlen(extension) +
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(strlen(shader_add) + strlen(texture_func) + 42) * nele +
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strlen(FRAG_SHADER_BLUR_SUFFIX) +
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strlen(texture_func) + 12 + 1;
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char *shader_str = calloc(len, sizeof(char));
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if (!shader_str) {
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printf_errf("(): Failed to allocate %d bytes for shader string.", len);
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@ -1899,7 +1904,7 @@ glx_create_program_from_str(const char *vert_shader_str,
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{
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GLuint shaders[2];
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int count = 0;
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unsigned int count = 0;
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if (vert_shader)
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shaders[count++] = vert_shader;
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if (frag_shader)
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