gl_common: fix rendering
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
parent
6e454adff1
commit
3b21365e94
|
@ -252,7 +252,7 @@ bool gl_compose(const gl_texture_t *ptex, int x, int y, int dx, int dy, int widt
|
|||
GLfloat texture_x2 = texture_x1 + (double)(crect.x2 - crect.x1);
|
||||
GLfloat texture_y2 = texture_y1 + (double)(crect.y2 - crect.y1);
|
||||
|
||||
if (GL_TEXTURE_2D == ptex->target) {
|
||||
if (ptex->target == GL_TEXTURE_2D) {
|
||||
// GL_TEXTURE_2D coordinates are 0-1
|
||||
texture_x1 /= ptex->width;
|
||||
texture_y1 /= ptex->height;
|
||||
|
|
|
@ -564,6 +564,8 @@ void *glx_prepare_win(void *backend_data, session_t *ps, win *w) {
|
|||
glBindTexture(target, 0);
|
||||
|
||||
wd->texture.texture = texture;
|
||||
wd->texture.width = w->widthb;
|
||||
wd->texture.height = w->heightb;
|
||||
return wd;
|
||||
err:
|
||||
if (wd->pixmap && wd->pixmap != w->id) {
|
||||
|
@ -613,7 +615,7 @@ static void glx_compose(void *backend_data, session_t *ps, win *w, void *win_dat
|
|||
struct _glx_data *gd = backend_data;
|
||||
struct _glx_win_data *wd = win_data;
|
||||
|
||||
gl_compose(&wd->texture, 0, 0, dst_x, dst_y, w->widthb, w->heightb, 0, 0, false,
|
||||
gl_compose(&wd->texture, 0, 0, dst_x, dst_y, w->widthb, w->heightb, 0, 1, true,
|
||||
false, region, &gd->win_shader);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue