Misc #205: Add 2 long options & Update documentation

- Add two long variants of short options.

- Update documentation.
This commit is contained in:
Richard Grenville
2014-06-15 11:51:59 +08:00
parent dffd5a5f34
commit 3a3e1387ac
2 changed files with 14 additions and 3 deletions

View File

@ -47,7 +47,7 @@ OPTIONS
*-O*, *--fade-out-step*='OPACITY_STEP'::
Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
*-D* 'MILLISECONDS'::
*-D*, *--fade-delta*='MILLISECONDS'::
The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
*-m*, *--menu-opacity*='OPACITY'::
@ -66,7 +66,7 @@ OPTIONS
Fade windows in/out when opening/closing and when opacity changes, unless *--no-fading-openclose* is used.
*-F*::
Equals *-f*. Deprecated.
Equals to *-f*. Deprecated.
*-i*, *--inactive-opacity*='OPACITY'::
Opacity of inactive windows. (0.1 - 1.0, disabled by default)
@ -77,7 +77,7 @@ OPTIONS
*-G*, *--no-dnd-shadow*::
Don't draw shadows on drag-and-drop windows.
*-b*::
*-b*, *--daemon*::
Daemonize process. Fork to background after initialization.
*-S*::
@ -119,6 +119,9 @@ OPTIONS
*--no-fading-openclose*::
Do not fade on window open/close.
*--no-fading-destroyed-argb*::
Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
*--shadow-ignore-shaped*::
Do not paint shadows on shaped windows. Note shaped windows here means windows setting its shape through X Shape extension. Those using ARGB background is beyond our control.
@ -264,6 +267,12 @@ May also be one of the predefined kernels: `3x3box` (default), `5x5box`, `7x7box
*--xrender-sync-fence*::
Additionally use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. May be disabled at compile time with `NO_XSYNC=1`.
*--glx-fshader-win* 'SHADER'::
GLX backend: Use specified GLSL fragment shader for rendering window contents. See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` in the source tree for examples.
*--force-win-blend*::
Force all windows to be painted with blending. Useful if you have a *--glx-fshader-win* that could turn opaque pixels transparent.
*--dbus*::
Enable remote control via D-Bus. See the *D-BUS API* section below for more details.