Delete irrelevant comments
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -53,8 +53,6 @@ struct _glx_data {
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struct glx_fbconfig_info *
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struct glx_fbconfig_info *
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glx_find_fbconfig(Display *dpy, int screen, xcb_render_pictforminfo_t *pictfmt, int depth) {
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glx_find_fbconfig(Display *dpy, int screen, xcb_render_pictforminfo_t *pictfmt, int depth) {
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// Alright, this might not be right, but it might just be enough to just match
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// visual against GLX_VISUAL_ID, and use the one that matches
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assert(pictfmt);
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assert(pictfmt);
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if (pictfmt->type != XCB_RENDER_PICT_TYPE_DIRECT) {
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if (pictfmt->type != XCB_RENDER_PICT_TYPE_DIRECT) {
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@ -122,8 +120,9 @@ glx_find_fbconfig(Display *dpy, int screen, xcb_render_pictforminfo_t *pictfmt,
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_VISUAL_ID, &visual);
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glXGetFBConfigAttribChecked(dpy, cfg[i], GLX_VISUAL_ID, &visual);
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if (depth != -1 && x_get_visual_depth(XGetXCBConnection(dpy), visual) != depth) {
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if (depth != -1 && x_get_visual_depth(XGetXCBConnection(dpy), visual) != depth) {
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// Some driver might attach fbconfig to a GLX visual with a
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// Some driver might attach fbconfig to a GLX visual with a
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// different depth. (That totally makes sense. - NVIDIA
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// different depth.
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// developers)
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//
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// (That makes total sense. - NVIDIA developers)
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continue;
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continue;
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}
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}
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