Use functions in backend/backend_common.c
Build backend_common.c even when new_backend=false. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -46,9 +46,8 @@ solid_picture(session_t *ps, bool argb, double a, double r, double g, double b)
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return picture;
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}
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static xcb_image_t *
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make_shadow(xcb_connection_t *c, const conv *kernel, const double *shadow_sum,
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double opacity, int width, int height) {
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xcb_image_t *make_shadow(xcb_connection_t *c, const conv *kernel,
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const double *shadow_sum, double opacity, int width, int height) {
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/*
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* We classify shadows into 4 kinds of regions
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* r = shadow radius
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@ -1,6 +1,6 @@
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#pragma once
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#include <xcb/xcb_image.h>
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#include <xcb/render.h>
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#include <xcb/xcb_image.h>
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#include <stdbool.h>
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@ -8,6 +8,7 @@
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typedef struct session session_t;
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typedef struct win win;
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typedef struct conv conv;
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bool build_shadow(session_t *ps, double opacity, const int width, const int height,
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xcb_render_picture_t shadow_pixel, xcb_pixmap_t *pixmap,
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@ -17,3 +18,6 @@ xcb_render_picture_t
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solid_picture(session_t *ps, bool argb, double a, double r, double g, double b);
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void paint_all_new(session_t *ps, region_t *region, win *const t);
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xcb_image_t *make_shadow(xcb_connection_t *c, const conv *kernel,
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const double *shadow_sum, double opacity, int width, int height);
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@ -1,7 +1,7 @@
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# enable xrender
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srcs += [ files('backend_common.c') ]
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if get_option('new_backends')
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srcs += [ files('xrender.c', 'backend.c', 'backend_common.c') ]
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srcs += [ files('xrender.c', 'backend.c') ]
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# enable opengl
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if get_option('opengl')
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