win: don't ignore SHADOW_STALE flag on unmapped windows
Previously all image stale flags are ignored when processing an unmapped window. If a window gains a shadow during its fading out transition, the shadow flag will be set, but shadow won't actually be generated, causing a NULL pointer dereference during render. Fixes #239 Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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c85c9ef1cc
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28
src/win.c
28
src/win.c
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@ -324,6 +324,11 @@ void win_release_images(struct backend_base *backend, struct managed_win *w) {
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}
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}
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void win_process_flags(session_t *ps, struct managed_win *w) {
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void win_process_flags(session_t *ps, struct managed_win *w) {
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// Make sure all pending window updates are processed before this. Making this
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// assumption simplifies some checks (e.g. whether window is mapped)
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auto iw = (struct managed_win_internal *)w;
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assert(iw->pending_updates == 0);
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if (!w->flags || (w->flags & WIN_FLAGS_IMAGE_ERROR) != 0) {
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if (!w->flags || (w->flags & WIN_FLAGS_IMAGE_ERROR) != 0) {
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return;
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return;
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}
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}
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@ -331,19 +336,25 @@ void win_process_flags(session_t *ps, struct managed_win *w) {
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// Not a loop
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// Not a loop
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while ((w->flags & WIN_FLAGS_IMAGES_STALE) != 0) {
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while ((w->flags & WIN_FLAGS_IMAGES_STALE) != 0) {
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// Image needs to be updated, update it.
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// Image needs to be updated, update it.
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if (w->state == WSTATE_UNMAPPING || w->state == WSTATE_DESTROYING ||
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if (!ps->backend_data) {
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!ps->backend_data) {
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// We are using legacy backend, nothing to do here.
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// Window is already gone, or we are using the legacy backend
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// we cannot rebind image
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break;
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break;
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}
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}
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// Must release images first, otherwise breaks NVIDIA driver
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if ((w->flags & WIN_FLAGS_PIXMAP_STALE) != 0) {
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if ((w->flags & WIN_FLAGS_PIXMAP_STALE) != 0) {
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// Check to make sure the window is still mapped, otherwise we
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// won't be able to rebind pixmap after releasing it, yet we might
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// still need the pixmap for rendering.
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if (w->state != WSTATE_UNMAPPING && w->state != WSTATE_DESTROYING) {
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if ((w->flags & WIN_FLAGS_PIXMAP_NONE) == 0) {
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if ((w->flags & WIN_FLAGS_PIXMAP_NONE) == 0) {
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// Must release images first, otherwise breaks
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// NVIDIA driver
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win_release_pixmap(ps->backend_data, w);
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win_release_pixmap(ps->backend_data, w);
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}
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}
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win_bind_pixmap(ps->backend_data, w);
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win_bind_pixmap(ps->backend_data, w);
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} else {
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assert(w->win_image);
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}
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}
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}
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if ((w->flags & WIN_FLAGS_SHADOW_STALE) != 0) {
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if ((w->flags & WIN_FLAGS_SHADOW_STALE) != 0) {
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@ -360,9 +371,12 @@ void win_process_flags(session_t *ps, struct managed_win *w) {
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}
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}
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}
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}
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// Flags are cleared here, loop always run only once
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// break here, loop always run only once
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w->flags &= ~WIN_FLAGS_IMAGES_STALE;
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break;
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}
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}
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// Clear stale image flags
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w->flags &= ~WIN_FLAGS_IMAGES_STALE;
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}
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}
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/**
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/**
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