win: remove unused member of struct win
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -1081,7 +1081,6 @@ struct win *fill_win(session_t *ps, struct win *w) {
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.state = WSTATE_UNMAPPED, // updated by window state changes
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.state = WSTATE_UNMAPPED, // updated by window state changes
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.in_openclose = true, // set to false after first map is done,
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.in_openclose = true, // set to false after first map is done,
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// true here because window is just created
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// true here because window is just created
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.queue_configure = {}, // same as above
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.reg_ignore_valid = false, // set to true when damaged
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.reg_ignore_valid = false, // set to true when damaged
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.flags = 0, // updated by property/attributes/etc change
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.flags = 0, // updated by property/attributes/etc change
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@ -130,8 +130,6 @@ struct managed_win {
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region_t bounding_shape;
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region_t bounding_shape;
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/// Window flags. Definitions above.
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/// Window flags. Definitions above.
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int_fast16_t flags;
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int_fast16_t flags;
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/// Queued <code>ConfigureNotify</code> when the window is unmapped.
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xcb_configure_notify_event_t queue_configure;
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/// The region of screen that will be obscured when windows above is painted,
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/// The region of screen that will be obscured when windows above is painted,
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/// in global coordinates.
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/// in global coordinates.
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/// We use this to reduce the pixels that needed to be paint when painting
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/// We use this to reduce the pixels that needed to be paint when painting
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