win: remove unused member of struct win

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-08-10 01:47:05 +01:00
parent 306f5e8b75
commit 2fbb45dcd7
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2 changed files with 0 additions and 3 deletions

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@ -1081,7 +1081,6 @@ struct win *fill_win(session_t *ps, struct win *w) {
.state = WSTATE_UNMAPPED, // updated by window state changes .state = WSTATE_UNMAPPED, // updated by window state changes
.in_openclose = true, // set to false after first map is done, .in_openclose = true, // set to false after first map is done,
// true here because window is just created // true here because window is just created
.queue_configure = {}, // same as above
.reg_ignore_valid = false, // set to true when damaged .reg_ignore_valid = false, // set to true when damaged
.flags = 0, // updated by property/attributes/etc change .flags = 0, // updated by property/attributes/etc change

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@ -130,8 +130,6 @@ struct managed_win {
region_t bounding_shape; region_t bounding_shape;
/// Window flags. Definitions above. /// Window flags. Definitions above.
int_fast16_t flags; int_fast16_t flags;
/// Queued <code>ConfigureNotify</code> when the window is unmapped.
xcb_configure_notify_event_t queue_configure;
/// The region of screen that will be obscured when windows above is painted, /// The region of screen that will be obscured when windows above is painted,
/// in global coordinates. /// in global coordinates.
/// We use this to reduce the pixels that needed to be paint when painting /// We use this to reduce the pixels that needed to be paint when painting