win: remove unused member of struct win
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -1081,7 +1081,6 @@ struct win *fill_win(session_t *ps, struct win *w) {
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.state = WSTATE_UNMAPPED, // updated by window state changes
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.in_openclose = true, // set to false after first map is done,
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// true here because window is just created
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.queue_configure = {}, // same as above
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.reg_ignore_valid = false, // set to true when damaged
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.flags = 0, // updated by property/attributes/etc change
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