Improvement: Separate GLX parts from session_t & Attempt to fix #217

- Separate GLX parts from session_t into glx_session_t.

- Add --rererdir-on-root-change and --glx-reinit-on-root-change, as
  possible solutions for #217. Thanks to jlindgren90 for reporting.
This commit is contained in:
Richard Grenville
2014-07-28 12:50:15 +08:00
parent 4e8ccea252
commit 234e3e8cda
5 changed files with 290 additions and 185 deletions

View File

@ -14,15 +14,15 @@
void
xr_glx_sync(session_t *ps, Drawable d, XSyncFence *pfence) {
if (*pfence) {
// GLsync sync = ps->glFenceSyncProc(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
GLsync sync = ps->glImportSyncEXT(GL_SYNC_X11_FENCE_EXT, *pfence, 0);
/* GLenum ret = ps->glClientWaitSyncProc(sync, GL_SYNC_FLUSH_COMMANDS_BIT,
// GLsync sync = ps->psglx->glFenceSyncProc(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
GLsync sync = ps->psglx->glImportSyncEXT(GL_SYNC_X11_FENCE_EXT, *pfence, 0);
/* GLenum ret = ps->psglx->glClientWaitSyncProc(sync, GL_SYNC_FLUSH_COMMANDS_BIT,
1000);
assert(GL_CONDITION_SATISFIED == ret); */
XSyncTriggerFence(ps->dpy, *pfence);
XFlush(ps->dpy);
ps->glWaitSyncProc(sync, 0, GL_TIMEOUT_IGNORED);
// ps->glDeleteSyncProc(sync);
ps->psglx->glWaitSyncProc(sync, 0, GL_TIMEOUT_IGNORED);
// ps->psglx->glDeleteSyncProc(sync);
// XSyncResetFence(ps->dpy, *pfence);
}
glx_check_err(ps);
@ -98,10 +98,26 @@ glx_init(session_t *ps, bool need_render) {
if (need_render && !glx_hasglxext(ps, "GLX_EXT_texture_from_pixmap"))
goto glx_init_end;
if (!ps->glx_context) {
// Initialize GLX data structure
if (!ps->psglx) {
static const glx_session_t CGLX_SESSION_DEF = CGLX_SESSION_INIT;
ps->psglx = cmalloc(1, glx_session_t);
memcpy(ps->psglx, &CGLX_SESSION_DEF, sizeof(glx_session_t));
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
glx_blur_pass_t *ppass = &ps->psglx->blur_passes[i];
ppass->unifm_factor_center = -1;
ppass->unifm_offset_x = -1;
ppass->unifm_offset_y = -1;
}
}
glx_session_t *psglx = ps->psglx;
if (!psglx->context) {
// Get GLX context
#ifndef DEBUG_GLX_DEBUG_CONTEXT
ps->glx_context = glXCreateContext(ps->dpy, pvis, None, GL_TRUE);
psglx->context = glXCreateContext(ps->dpy, pvis, None, GL_TRUE);
#else
{
GLXFBConfig fbconfig = get_fbconfig_from_visualinfo(ps, pvis);
@ -123,18 +139,18 @@ glx_init(session_t *ps, bool need_render) {
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
None
};
ps->glx_context = p_glXCreateContextAttribsARB(ps->dpy, fbconfig, NULL,
psglx->context = p_glXCreateContextAttribsARB(ps->dpy, fbconfig, NULL,
GL_TRUE, attrib_list);
}
#endif
if (!ps->glx_context) {
if (!psglx->context) {
printf_errf("(): Failed to get GLX context.");
goto glx_init_end;
}
// Attach GLX context
if (!glXMakeCurrent(ps->dpy, get_tgt_window(ps), ps->glx_context)) {
if (!glXMakeCurrent(ps->dpy, get_tgt_window(ps), psglx->context)) {
printf_errf("(): Failed to attach GLX context.");
goto glx_init_end;
}
@ -169,52 +185,52 @@ glx_init(session_t *ps, bool need_render) {
// Check GL_ARB_texture_non_power_of_two, requires a GLX context and
// must precede FBConfig fetching
if (need_render)
ps->glx_has_texture_non_power_of_two = glx_hasglext(ps,
psglx->has_texture_non_power_of_two = glx_hasglext(ps,
"GL_ARB_texture_non_power_of_two");
// Acquire function addresses
if (need_render) {
#ifdef DEBUG_GLX_MARK
ps->glStringMarkerGREMEDY = (f_StringMarkerGREMEDY)
psglx->glStringMarkerGREMEDY = (f_StringMarkerGREMEDY)
glXGetProcAddress((const GLubyte *) "glStringMarkerGREMEDY");
ps->glFrameTerminatorGREMEDY = (f_FrameTerminatorGREMEDY)
psglx->glFrameTerminatorGREMEDY = (f_FrameTerminatorGREMEDY)
glXGetProcAddress((const GLubyte *) "glFrameTerminatorGREMEDY");
#endif
ps->glXBindTexImageProc = (f_BindTexImageEXT)
psglx->glXBindTexImageProc = (f_BindTexImageEXT)
glXGetProcAddress((const GLubyte *) "glXBindTexImageEXT");
ps->glXReleaseTexImageProc = (f_ReleaseTexImageEXT)
psglx->glXReleaseTexImageProc = (f_ReleaseTexImageEXT)
glXGetProcAddress((const GLubyte *) "glXReleaseTexImageEXT");
if (!ps->glXBindTexImageProc || !ps->glXReleaseTexImageProc) {
if (!psglx->glXBindTexImageProc || !psglx->glXReleaseTexImageProc) {
printf_errf("(): Failed to acquire glXBindTexImageEXT() / glXReleaseTexImageEXT().");
goto glx_init_end;
}
if (ps->o.glx_use_copysubbuffermesa) {
ps->glXCopySubBufferProc = (f_CopySubBuffer)
psglx->glXCopySubBufferProc = (f_CopySubBuffer)
glXGetProcAddress((const GLubyte *) "glXCopySubBufferMESA");
if (!ps->glXCopySubBufferProc) {
if (!psglx->glXCopySubBufferProc) {
printf_errf("(): Failed to acquire glXCopySubBufferMESA().");
goto glx_init_end;
}
}
#ifdef CONFIG_GLX_SYNC
ps->glFenceSyncProc = (f_FenceSync)
psglx->glFenceSyncProc = (f_FenceSync)
glXGetProcAddress((const GLubyte *) "glFenceSync");
ps->glIsSyncProc = (f_IsSync)
psglx->glIsSyncProc = (f_IsSync)
glXGetProcAddress((const GLubyte *) "glIsSync");
ps->glDeleteSyncProc = (f_DeleteSync)
psglx->glDeleteSyncProc = (f_DeleteSync)
glXGetProcAddress((const GLubyte *) "glDeleteSync");
ps->glClientWaitSyncProc = (f_ClientWaitSync)
psglx->glClientWaitSyncProc = (f_ClientWaitSync)
glXGetProcAddress((const GLubyte *) "glClientWaitSync");
ps->glWaitSyncProc = (f_WaitSync)
psglx->glWaitSyncProc = (f_WaitSync)
glXGetProcAddress((const GLubyte *) "glWaitSync");
ps->glImportSyncEXT = (f_ImportSyncEXT)
psglx->glImportSyncEXT = (f_ImportSyncEXT)
glXGetProcAddress((const GLubyte *) "glImportSyncEXT");
if (!ps->glFenceSyncProc || !ps->glIsSyncProc || !ps->glDeleteSyncProc
|| !ps->glClientWaitSyncProc || !ps->glWaitSyncProc
|| !ps->glImportSyncEXT) {
if (!psglx->glFenceSyncProc || !psglx->glIsSyncProc || !psglx->glDeleteSyncProc
|| !psglx->glClientWaitSyncProc || !psglx->glWaitSyncProc
|| !psglx->glImportSyncEXT) {
printf_errf("(): Failed to acquire GLX sync functions.");
goto glx_init_end;
}
@ -281,10 +297,17 @@ glx_free_prog_main(session_t *ps, glx_prog_main_t *pprogram) {
*/
void
glx_destroy(session_t *ps) {
if (!ps->psglx)
return;
// Free all GLX resources of windows
for (win *w = ps->list; w; w = w->next)
free_win_res_glx(ps, w);
#ifdef CONFIG_VSYNC_OPENGL_GLSL
// Free GLSL shaders/programs
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
glx_blur_pass_t *ppass = &ps->psglx->blur_passes[i];
if (ppass->frag_shader)
glDeleteShader(ppass->frag_shader);
if (ppass->prog)
@ -298,15 +321,40 @@ glx_destroy(session_t *ps) {
// Free FBConfigs
for (int i = 0; i <= OPENGL_MAX_DEPTH; ++i) {
free(ps->glx_fbconfigs[i]);
ps->glx_fbconfigs[i] = NULL;
free(ps->psglx->fbconfigs[i]);
ps->psglx->fbconfigs[i] = NULL;
}
// Destroy GLX context
if (ps->glx_context) {
glXDestroyContext(ps->dpy, ps->glx_context);
ps->glx_context = NULL;
if (ps->psglx->context) {
glXDestroyContext(ps->dpy, ps->psglx->context);
ps->psglx->context = NULL;
}
free(ps->psglx);
ps->psglx = NULL;
}
/**
* Reinitialize GLX.
*/
bool
glx_reinit(session_t *ps, bool need_render) {
// Reinitialize VSync as well
vsync_deinit(ps);
glx_destroy(ps);
if (!glx_init(ps, need_render)) {
printf_errf("(): Failed to initialize GLX.");
return false;
}
if (!vsync_init(ps)) {
printf_errf("(): Failed to initialize VSync.");
return false;
}
return true;
}
/**
@ -376,7 +424,7 @@ glx_init_blur(session_t *ps) {
" gl_FragColor = sum / (factor_center + float(%.7g));\n"
"}\n";
const bool use_texture_rect = !ps->glx_has_texture_non_power_of_two;
const bool use_texture_rect = !ps->psglx->has_texture_non_power_of_two;
const char *sampler_type = (use_texture_rect ?
"sampler2DRect": "sampler2D");
const char *texture_func = (use_texture_rect ?
@ -395,7 +443,7 @@ glx_init_blur(session_t *ps) {
if (!kern)
break;
glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
glx_blur_pass_t *ppass = &ps->psglx->blur_passes[i];
// Build shader
{
@ -527,15 +575,15 @@ glx_update_fbconfig_bydepth(session_t *ps, int depth, glx_fbconfig_t *pfbcfg) {
return;
// Compare new FBConfig with current one
if (glx_cmp_fbconfig(ps, ps->glx_fbconfigs[depth], pfbcfg) < 0) {
if (glx_cmp_fbconfig(ps, ps->psglx->fbconfigs[depth], pfbcfg) < 0) {
#ifdef DEBUG_GLX
printf_dbgf("(%d): %#x overrides %#x, target %#x.\n", depth, (unsigned) pfbcfg->cfg, (ps->glx_fbconfigs[depth] ? (unsigned) ps->glx_fbconfigs[depth]->cfg: 0), pfbcfg->texture_tgts);
printf_dbgf("(%d): %#x overrides %#x, target %#x.\n", depth, (unsigned) pfbcfg->cfg, (ps->psglx->fbconfigs[depth] ? (unsigned) ps->psglx->fbconfigs[depth]->cfg: 0), pfbcfg->texture_tgts);
#endif
if (!ps->glx_fbconfigs[depth]) {
ps->glx_fbconfigs[depth] = malloc(sizeof(glx_fbconfig_t));
allocchk(ps->glx_fbconfigs[depth]);
if (!ps->psglx->fbconfigs[depth]) {
ps->psglx->fbconfigs[depth] = malloc(sizeof(glx_fbconfig_t));
allocchk(ps->psglx->fbconfigs[depth]);
}
(*ps->glx_fbconfigs[depth]) = *pfbcfg;
(*ps->psglx->fbconfigs[depth]) = *pfbcfg;
}
}
@ -617,19 +665,19 @@ glx_update_fbconfig(session_t *ps) {
cxfree(pfbcfgs);
// Sanity checks
if (!ps->glx_fbconfigs[ps->depth]) {
if (!ps->psglx->fbconfigs[ps->depth]) {
printf_errf("(): No FBConfig found for default depth %d.", ps->depth);
return false;
}
if (!ps->glx_fbconfigs[32]) {
if (!ps->psglx->fbconfigs[32]) {
printf_errf("(): No FBConfig found for depth 32. Expect crazy things.");
}
#ifdef DEBUG_GLX
printf_dbgf("(): %d-bit: %#3x, 32-bit: %#3x\n",
ps->depth, (int) ps->glx_fbconfigs[ps->depth]->cfg,
(int) ps->glx_fbconfigs[32]->cfg);
ps->depth, (int) ps->psglx->fbconfigs[ps->depth]->cfg,
(int) ps->psglx->fbconfigs[32]->cfg);
#endif
return true;
@ -733,7 +781,7 @@ glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
}
}
const glx_fbconfig_t *pcfg = ps->glx_fbconfigs[depth];
const glx_fbconfig_t *pcfg = ps->psglx->fbconfigs[depth];
if (!pcfg) {
printf_errf("(%d): Couldn't find FBConfig with requested depth.", depth);
return false;
@ -744,7 +792,7 @@ glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
// pixmap-specific parameters, and this may change in the future
GLenum tex_tgt = 0;
if (GLX_TEXTURE_2D_BIT_EXT & pcfg->texture_tgts
&& ps->glx_has_texture_non_power_of_two)
&& ps->psglx->has_texture_non_power_of_two)
tex_tgt = GLX_TEXTURE_2D_EXT;
else if (GLX_TEXTURE_RECTANGLE_BIT_EXT & pcfg->texture_tgts)
tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
@ -809,9 +857,9 @@ glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
// The specification requires rebinding whenever the content changes...
// We can't follow this, too slow.
if (need_release)
ps->glXReleaseTexImageProc(ps->dpy, ptex->glpixmap, GLX_FRONT_LEFT_EXT);
ps->psglx->glXReleaseTexImageProc(ps->dpy, ptex->glpixmap, GLX_FRONT_LEFT_EXT);
ps->glXBindTexImageProc(ps->dpy, ptex->glpixmap, GLX_FRONT_LEFT_EXT, NULL);
ps->psglx->glXBindTexImageProc(ps->dpy, ptex->glpixmap, GLX_FRONT_LEFT_EXT, NULL);
// Cleanup
glBindTexture(ptex->target, 0);
@ -830,7 +878,7 @@ glx_release_pixmap(session_t *ps, glx_texture_t *ptex) {
// Release binding
if (ptex->glpixmap && ptex->texture) {
glBindTexture(ptex->target, ptex->texture);
ps->glXReleaseTexImageProc(ps->dpy, ptex->glpixmap, GLX_FRONT_LEFT_EXT);
ps->psglx->glXReleaseTexImageProc(ps->dpy, ptex->glpixmap, GLX_FRONT_LEFT_EXT);
glBindTexture(ptex->target, 0);
}
@ -848,7 +896,7 @@ glx_release_pixmap(session_t *ps, glx_texture_t *ptex) {
*/
void
glx_paint_pre(session_t *ps, XserverRegion *preg) {
ps->glx_z = 0.0;
ps->psglx->z = 0.0;
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Get buffer age
@ -1116,8 +1164,8 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center,
XserverRegion reg_tgt, const reg_data_t *pcache_reg,
glx_blur_cache_t *pbc) {
assert(ps->glx_blur_passes[0].prog);
const bool more_passes = ps->glx_blur_passes[1].prog;
assert(ps->psglx->blur_passes[0].prog);
const bool more_passes = ps->psglx->blur_passes[1].prog;
const bool have_scissors = glIsEnabled(GL_SCISSOR_TEST);
const bool have_stencil = glIsEnabled(GL_STENCIL_TEST);
bool ret = false;
@ -1154,7 +1202,7 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
*/
GLenum tex_tgt = GL_TEXTURE_RECTANGLE;
if (ps->glx_has_texture_non_power_of_two)
if (ps->psglx->has_texture_non_power_of_two)
tex_tgt = GL_TEXTURE_2D;
// Free textures if size inconsistency discovered
@ -1217,9 +1265,9 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
bool last_pass = false;
for (int i = 0; !last_pass; ++i) {
last_pass = !ps->glx_blur_passes[i + 1].prog;
last_pass = !ps->psglx->blur_passes[i + 1].prog;
assert(i < MAX_BLUR_PASS - 1);
const glx_blur_pass_t *ppass = &ps->glx_blur_passes[i];
const glx_blur_pass_t *ppass = &ps->psglx->blur_passes[i];
assert(ppass->prog);
assert(tex_scr);
@ -1392,7 +1440,7 @@ glx_render_(session_t *ps, const glx_texture_t *ptex,
#endif
argb = argb || (GLX_TEXTURE_FORMAT_RGBA_EXT ==
ps->glx_fbconfigs[ptex->depth]->texture_fmt);
ps->psglx->fbconfigs[ptex->depth]->texture_fmt);
#ifdef CONFIG_VSYNC_OPENGL_GLSL
const bool has_prog = pprogram && pprogram->prog;
#endif
@ -1695,7 +1743,7 @@ glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg) {
#ifdef DEBUG_GLX
printf_dbgf("(): %d, %d, %d, %d\n", x, y, wid, hei);
#endif
ps->glXCopySubBufferProc(ps->dpy, get_tgt_window(ps), x, y, wid, hei);
ps->psglx->glXCopySubBufferProc(ps->dpy, get_tgt_window(ps), x, y, wid, hei);
}
}