Properly implement gaussian blur kernel
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -280,15 +280,16 @@ default_backend_render_shadow(backend_t *backend_data, int width, int height,
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return ret;
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}
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static struct conv **
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generate_box_blur_kernel(int blur_size) {
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static struct conv **generate_box_blur_kernel(int blur_size) {
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int r = blur_size * 2 + 1;
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assert(r > 0);
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auto ret = ccalloc(3, struct conv *);
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ret[0] = cvalloc(sizeof(struct conv) + sizeof(double) * (size_t)r);
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ret[1] = cvalloc(sizeof(struct conv) + sizeof(double) * (size_t)r);
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ret[0]->w = r; ret[0]->h = 1;
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ret[1]->w = 1; ret[1]->h = r;
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ret[0]->w = r;
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ret[0]->h = 1;
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ret[1]->w = 1;
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ret[1]->h = r;
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for (int i = 0; i < r; i++) {
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ret[0]->data[i] = 1;
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ret[1]->data[i] = 1;
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@ -296,18 +297,22 @@ generate_box_blur_kernel(int blur_size) {
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return ret;
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}
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static struct conv **
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generate_gaussian_blur_kernel(int blur_size, double blur_deviation) {
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static struct conv **generate_gaussian_blur_kernel(int blur_size, double blur_deviation) {
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int r = blur_size * 2 + 1;
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assert(r > 0);
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auto ret = ccalloc(3, struct conv *);
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ret[0] = cvalloc(sizeof(struct conv) + sizeof(double) * (size_t)r);
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ret[1] = cvalloc(sizeof(struct conv) + sizeof(double) * (size_t)r);
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ret[0]->w = r; ret[0]->h = 1;
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ret[1]->w = 1; ret[1]->h = r;
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for (int i = 0; i < r; i++) {
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ret[0]->data[i] = 1;
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ret[1]->data[i] = 1;
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ret[0]->w = r;
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ret[0]->h = 1;
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ret[1]->w = 1;
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ret[1]->h = r;
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for (int i = 0; i < blur_size; i++) {
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ret[0]->data[i] = ret[0]->data[r - i - 1] =
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1.0 / (sqrt(2.0 * M_PI) * blur_deviation) *
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exp(-(blur_size - i) * (blur_size - i) /
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(2 * blur_deviation * blur_deviation));
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ret[1]->data[i] = ret[1]->data[r - i - 1] = ret[0]->data[0];
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}
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return ret;
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}
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@ -318,12 +323,10 @@ struct conv **
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generate_blur_kernel(enum blur_method method, int blur_size, double blur_deviation) {
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assert(blur_size >= 0);
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switch (method) {
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case BLUR_METHOD_BOX:
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return generate_box_blur_kernel(blur_size);
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case BLUR_METHOD_BOX: return generate_box_blur_kernel(blur_size);
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case BLUR_METHOD_GAUSSIAN:
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return generate_gaussian_blur_kernel(blur_size, blur_deviation);
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default:
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break;
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default: break;
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}
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return NULL;
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}
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