Imp: Fix GL_TEXTURE_RECTANGLE & Enhance --glx-copy-from-front
- Fix GL_TEXTURE_RECTANGLE support. Thanks to amonakov for guides. (#107) - Enhance --glx-copy-from-front to improve performance and make it work with --glx-swap-method, copied from kwin patch. Thanks to bwat47 for info. (#107) - Add texture2Doffset() support in blur GLSL shader. Thanks to amonakov for advice. No visible benefit here, though. (#107) - Only limited tests are done and I'm super sleepy. Bugs expected
This commit is contained in:
parent
555131101f
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1c66237f99
16
src/common.h
16
src/common.h
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@ -392,6 +392,8 @@ typedef struct {
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bool glx_no_rebind_pixmap;
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bool glx_no_rebind_pixmap;
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/// GLX swap method we assume OpenGL uses.
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/// GLX swap method we assume OpenGL uses.
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int glx_swap_method;
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int glx_swap_method;
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/// Whether to use GL_EXT_gpu_shader4 to (hopefully) accelerates blurring.
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bool glx_use_gpushader4;
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/// Whether to try to detect WM windows and mark them as focused.
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/// Whether to try to detect WM windows and mark them as focused.
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bool mark_wmwin_focused;
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bool mark_wmwin_focused;
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/// Whether to mark override-redirect windows as focused.
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/// Whether to mark override-redirect windows as focused.
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@ -1234,7 +1236,7 @@ mstrncpy(const char *src, unsigned len) {
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/**
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/**
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* Allocate the space and join two strings.
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* Allocate the space and join two strings.
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*/
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*/
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static inline char * __attribute__((const))
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static inline char *
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mstrjoin(const char *src1, const char *src2) {
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mstrjoin(const char *src1, const char *src2) {
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char *str = malloc(sizeof(char) * (strlen(src1) + strlen(src2) + 1));
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char *str = malloc(sizeof(char) * (strlen(src1) + strlen(src2) + 1));
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@ -1247,7 +1249,7 @@ mstrjoin(const char *src1, const char *src2) {
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/**
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/**
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* Allocate the space and join two strings;
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* Allocate the space and join two strings;
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*/
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*/
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static inline char * __attribute__((const))
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static inline char *
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mstrjoin3(const char *src1, const char *src2, const char *src3) {
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mstrjoin3(const char *src1, const char *src2, const char *src3) {
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char *str = malloc(sizeof(char) * (strlen(src1) + strlen(src2)
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char *str = malloc(sizeof(char) * (strlen(src1) + strlen(src2)
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+ strlen(src3) + 1));
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+ strlen(src3) + 1));
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@ -1259,6 +1261,16 @@ mstrjoin3(const char *src1, const char *src2, const char *src3) {
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return str;
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return str;
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}
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}
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/**
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* Concatenate a string on heap with another string.
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*/
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static inline void
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mstrextend(char **psrc1, const char *src2) {
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*psrc1 = realloc(*psrc1, (*psrc1 ? strlen(*psrc1): 0) + strlen(src2) + 1);
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strcat(*psrc1, src2);
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}
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/**
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/**
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* Normalize an int value to a specific range.
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* Normalize an int value to a specific range.
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*
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*
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@ -4238,9 +4238,10 @@ usage(void) {
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" boost.\n"
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" boost.\n"
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"--glx-copy-from-front\n"
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"--glx-copy-from-front\n"
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" GLX backend: Copy unmodified regions from front buffer instead of\n"
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" GLX backend: Copy unmodified regions from front buffer instead of\n"
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" redrawing them all. My tests with nvidia-drivers show a 10% decrease\n"
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" redrawing them all. My tests with nvidia-drivers show a 5% decrease\n"
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" in performance when the whole screen is modified, but a 20% increase\n"
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" in performance when the whole screen is modified, but a 30% increase\n"
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" when only 1/4 is. My tests on nouveau show terrible slowdown.\n"
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" when only 1/4 is. My tests on nouveau show terrible slowdown. Could\n"
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" work with --glx-swap-method but not --glx-use-copysubbuffermesa.\n"
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"--glx-use-copysubbuffermesa\n"
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"--glx-use-copysubbuffermesa\n"
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" GLX backend: Use MESA_copy_sub_buffer to do partial screen update.\n"
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" GLX backend: Use MESA_copy_sub_buffer to do partial screen update.\n"
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" My tests on nouveau shows a 200% performance boost when only 1/4 of\n"
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" My tests on nouveau shows a 200% performance boost when only 1/4 of\n"
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@ -4258,6 +4259,9 @@ usage(void) {
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" but safer (6 is still faster than 0). -1 means auto-detect using\n"
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" but safer (6 is still faster than 0). -1 means auto-detect using\n"
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" GLX_EXT_buffer_age, supported by some drivers. Useless with\n"
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" GLX_EXT_buffer_age, supported by some drivers. Useless with\n"
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" --glx-use-copysubbuffermesa.\n"
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" --glx-use-copysubbuffermesa.\n"
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"--glx-use-gpushader4\n"
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" GLX backend: Use GL_EXT_gpu_shader4 for some optimization on blur\n"
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" GLSL code. My tests on GTX 670 show no noticeable effect.\n"
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#undef WARNING
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#undef WARNING
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#ifndef CONFIG_DBUS
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#ifndef CONFIG_DBUS
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#define WARNING WARNING_DISABLED
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#define WARNING WARNING_DISABLED
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@ -4879,6 +4883,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
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{ "fade-exclude", required_argument, NULL, 300 },
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{ "fade-exclude", required_argument, NULL, 300 },
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{ "blur-kern", required_argument, NULL, 301 },
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{ "blur-kern", required_argument, NULL, 301 },
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{ "resize-damage", required_argument, NULL, 302 },
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{ "resize-damage", required_argument, NULL, 302 },
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{ "glx-use-gpushader4", no_argument, NULL, 303 },
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// Must terminate with a NULL entry
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// Must terminate with a NULL entry
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{ NULL, 0, NULL, 0 },
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{ NULL, 0, NULL, 0 },
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};
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};
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@ -5111,6 +5116,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
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// --resize-damage
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// --resize-damage
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ps->o.resize_damage = atoi(optarg);
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ps->o.resize_damage = atoi(optarg);
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break;
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break;
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P_CASEBOOL(303, glx_use_gpushader4);
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default:
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default:
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usage();
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usage();
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break;
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break;
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170
src/opengl.c
170
src/opengl.c
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@ -197,23 +197,41 @@ glx_init_blur(session_t *ps) {
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{
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{
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static const char *FRAG_SHADER_BLUR_PREFIX =
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static const char *FRAG_SHADER_BLUR_PREFIX =
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"#version 110\n"
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"#version 110\n"
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"%s"
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"uniform float offset_x;\n"
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"uniform float offset_x;\n"
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"uniform float offset_y;\n"
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"uniform float offset_y;\n"
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"uniform float factor_center;\n"
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"uniform float factor_center;\n"
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"uniform sampler2D tex_scr;\n"
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"uniform %s tex_scr;\n"
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"\n"
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"\n"
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"void main() {\n"
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"void main() {\n"
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" vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);\n";
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" vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);\n";
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static const char *FRAG_SHADER_BLUR_ADD =
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static const char *FRAG_SHADER_BLUR_ADD =
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" sum += float(%.7g) * texture2D(tex_scr, vec2(gl_TexCoord[0].x + offset_x * float(%d), gl_TexCoord[0].y + offset_y * float(%d)));\n";
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" sum += float(%.7g) * %s(tex_scr, vec2(gl_TexCoord[0].x + offset_x * float(%d), gl_TexCoord[0].y + offset_y * float(%d)));\n";
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static const char *FRAG_SHADER_BLUR_ADD_GPUSHADER4 =
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" sum += float(%.7g) * %sOffset(tex_scr, vec2(gl_TexCoord[0].x, gl_TexCoord[0].y), ivec2(%d, %d));\n";
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static const char *FRAG_SHADER_BLUR_SUFFIX =
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static const char *FRAG_SHADER_BLUR_SUFFIX =
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" sum += texture2D(tex_scr, vec2(gl_TexCoord[0].x, gl_TexCoord[0].y)) * factor_center;\n"
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" sum += %s(tex_scr, vec2(gl_TexCoord[0].x, gl_TexCoord[0].y)) * factor_center;\n"
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" gl_FragColor = sum / (factor_center + float(%.7g));\n"
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" gl_FragColor = sum / (factor_center + float(%.7g));\n"
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"}\n";
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"}\n";
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int wid = XFixedToDouble(ps->o.blur_kern[0]), hei = XFixedToDouble(ps->o.blur_kern[1]);
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const bool use_texture_rect = !ps->glx_has_texture_non_power_of_two;
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const char *sampler_type = (use_texture_rect ?
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"sampler2DRect": "sampler2D");
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const char *texture_func = (use_texture_rect ?
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"texture2DRect": "texture2D");
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const char *shader_add = FRAG_SHADER_BLUR_ADD;
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char *extension = mstrcpy("");
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if (use_texture_rect)
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mstrextend(&extension, "#extension GL_ARB_texture_rectangle : require\n");
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if (ps->o.glx_use_gpushader4) {
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mstrextend(&extension, "#extension GL_EXT_gpu_shader4 : require\n");
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shader_add = FRAG_SHADER_BLUR_ADD_GPUSHADER4;
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}
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int wid = XFixedToDouble(ps->o.blur_kern[0]),
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hei = XFixedToDouble(ps->o.blur_kern[1]);
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int nele = wid * hei - 1;
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int nele = wid * hei - 1;
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int len = strlen(FRAG_SHADER_BLUR_PREFIX) + (strlen(FRAG_SHADER_BLUR_ADD) + 42) * nele
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int len = strlen(FRAG_SHADER_BLUR_PREFIX) + strlen(sampler_type) + strlen(extension) + (strlen(shader_add) + strlen(texture_func) + 42) * nele + strlen(FRAG_SHADER_BLUR_SUFFIX) + strlen(texture_func) + 12 + 1;
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+ strlen(FRAG_SHADER_BLUR_SUFFIX) + 12 + 1;
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char *shader_str = calloc(len, sizeof(char));
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char *shader_str = calloc(len, sizeof(char));
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if (!shader_str) {
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if (!shader_str) {
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printf_errf("(): Failed to allocate %d bytes for shader string.", len);
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printf_errf("(): Failed to allocate %d bytes for shader string.", len);
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}
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}
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{
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{
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char *pc = shader_str;
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char *pc = shader_str;
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strcpy(pc, FRAG_SHADER_BLUR_PREFIX);
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sprintf(pc, FRAG_SHADER_BLUR_PREFIX, extension, sampler_type);
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pc += strlen(FRAG_SHADER_BLUR_PREFIX);
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pc += strlen(pc);
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assert(strlen(shader_str) < len);
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assert(strlen(shader_str) < len);
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double sum = 0.0;
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double sum = 0.0;
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continue;
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continue;
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double val = XFixedToDouble(ps->o.blur_kern[2 + i * wid + j]);
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double val = XFixedToDouble(ps->o.blur_kern[2 + i * wid + j]);
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sum += val;
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sum += val;
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sprintf(pc, FRAG_SHADER_BLUR_ADD, val, j - wid / 2, i - hei / 2);
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sprintf(pc, shader_add, val, texture_func, j - wid / 2, i - hei / 2);
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pc += strlen(pc);
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pc += strlen(pc);
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assert(strlen(shader_str) < len);
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assert(strlen(shader_str) < len);
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}
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}
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}
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}
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sprintf(pc, FRAG_SHADER_BLUR_SUFFIX, sum);
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sprintf(pc, FRAG_SHADER_BLUR_SUFFIX, texture_func, sum);
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assert(strlen(shader_str) < len);
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assert(strlen(shader_str) < len);
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#ifdef DEBUG_GLX_GLSL
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#ifdef DEBUG_GLX_GLSL
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fputs(shader_str, stdout);
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fputs(shader_str, stdout);
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@ -246,6 +264,7 @@ glx_init_blur(session_t *ps) {
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#endif
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#endif
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}
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}
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ps->glx_frag_shader_blur = glx_create_shader(GL_FRAGMENT_SHADER, shader_str);
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ps->glx_frag_shader_blur = glx_create_shader(GL_FRAGMENT_SHADER, shader_str);
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free(extension);
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free(shader_str);
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free(shader_str);
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}
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}
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@ -268,8 +287,10 @@ glx_init_blur(session_t *ps) {
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}
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}
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P_GET_UNIFM_LOC("factor_center", glx_prog_blur_unifm_factor_center);
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P_GET_UNIFM_LOC("factor_center", glx_prog_blur_unifm_factor_center);
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if (!ps->o.glx_use_gpushader4) {
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P_GET_UNIFM_LOC("offset_x", glx_prog_blur_unifm_offset_x);
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P_GET_UNIFM_LOC("offset_x", glx_prog_blur_unifm_offset_x);
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P_GET_UNIFM_LOC("offset_y", glx_prog_blur_unifm_offset_y);
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P_GET_UNIFM_LOC("offset_y", glx_prog_blur_unifm_offset_y);
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}
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#undef P_GET_UNIFM_LOC
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#undef P_GET_UNIFM_LOC
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@ -593,9 +614,23 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Get buffer age
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// Get buffer age
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int buffer_age = ps->o.glx_swap_method;
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bool trace_damage = (ps->o.glx_swap_method < 0 || ps->o.glx_swap_method > 1);
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bool trace_damage = (ps->o.glx_swap_method < 0 || ps->o.glx_swap_method > 1);
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// Trace raw damage regions
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XserverRegion newdamage = None;
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if (trace_damage && *preg)
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newdamage = copy_region(ps, *preg);
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// OpenGL doesn't support partial repaint without GLX_MESA_copy_sub_buffer,
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// we could redraw the whole screen or copy unmodified pixels from
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// front buffer with --glx-copy-from-front.
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if (ps->o.glx_use_copysubbuffermesa || !*preg) {
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}
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else {
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int buffer_age = ps->o.glx_swap_method;
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// Getting buffer age
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{
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// Query GLX_EXT_buffer_age for buffer age
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// Query GLX_EXT_buffer_age for buffer age
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if (SWAPM_BUFFER_AGE == buffer_age) {
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if (SWAPM_BUFFER_AGE == buffer_age) {
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unsigned val = 0;
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unsigned val = 0;
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@ -611,46 +646,68 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
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// Make sure buffer age >= 0
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// Make sure buffer age >= 0
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buffer_age = max_i(buffer_age, 0);
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buffer_age = max_i(buffer_age, 0);
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// Trace raw damage regions
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// Check if we have we have empty regions
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XserverRegion newdamage = None;
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if (buffer_age > 1) {
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if (trace_damage && *preg)
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for (int i = 0; i < buffer_age - 1; ++i)
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newdamage = copy_region(ps, *preg);
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if (!ps->all_damage_last[i]) { buffer_age = 0; break; }
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}
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}
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// OpenGL doesn't support partial repaint without GLX_MESA_copy_sub_buffer,
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// Do nothing for buffer_age 1 (copy)
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// we could redraw the whole screen or copy unmodified pixels from
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if (1 != buffer_age) {
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// front buffer with --glx-copy-from-front.
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// Copy pixels
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if (ps->o.glx_use_copysubbuffermesa || 1 == buffer_age || !*preg) {
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if (ps->o.glx_copy_from_front) {
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}
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// Determine copy area
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else if (buffer_age > 1) {
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XserverRegion reg_copy = XFixesCreateRegion(ps->dpy, NULL, 0);
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for (int i = 0; i < buffer_age - 1; ++i) {
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if (!buffer_age) {
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XserverRegion dmg = ps->all_damage_last[i];
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XFixesSubtractRegion(ps->dpy, reg_copy, ps->screen_reg, *preg);
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if (!dmg) {
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free_region(ps, preg);
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break;
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}
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XFixesUnionRegion(ps->dpy, *preg, *preg, dmg);
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}
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}
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else if (!ps->o.glx_copy_from_front) {
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free_region(ps, preg);
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}
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}
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else {
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else {
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{
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for (int i = 0; i < buffer_age - 1; ++i)
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XserverRegion reg_copy = XFixesCreateRegion(ps->dpy, NULL, 0);
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XFixesUnionRegion(ps->dpy, reg_copy, reg_copy,
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XFixesSubtractRegion(ps->dpy, reg_copy, ps->screen_reg, *preg);
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ps->all_damage_last[i]);
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glx_set_clip(ps, reg_copy, NULL);
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XFixesSubtractRegion(ps->dpy, reg_copy, reg_copy, *preg);
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free_region(ps, ®_copy);
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}
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}
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// Actually copy pixels
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{
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{
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GLfloat raster_pos[4];
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GLfloat raster_pos[4];
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GLfloat curx = 0.0f, cury = 0.0f;
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glGetFloatv(GL_CURRENT_RASTER_POSITION, raster_pos);
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glGetFloatv(GL_CURRENT_RASTER_POSITION, raster_pos);
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glReadBuffer(GL_FRONT);
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glReadBuffer(GL_FRONT);
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glRasterPos2f(0.0, 0.0);
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glRasterPos2f(0.0, 0.0);
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glCopyPixels(0, 0, ps->root_width, ps->root_height, GL_COLOR);
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{
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int nrects = 0;
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XRectangle *rects = XFixesFetchRegion(ps->dpy, reg_copy, &nrects);
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||||||
|
for (int i = 0; i < nrects; ++i) {
|
||||||
|
const int x = rects[i].x;
|
||||||
|
const int y = ps->root_height - rects[i].y - rects[i].height;
|
||||||
|
// Kwin patch says glRasterPos2f() causes artifacts on bottom
|
||||||
|
// screen edge with some drivers
|
||||||
|
glBitmap(0, 0, 0, 0, x - curx, y - cury, NULL);
|
||||||
|
curx = x;
|
||||||
|
cury = y;
|
||||||
|
glCopyPixels(x, y, rects[i].width, rects[i].height, GL_COLOR);
|
||||||
|
}
|
||||||
|
cxfree(rects);
|
||||||
|
}
|
||||||
glReadBuffer(GL_BACK);
|
glReadBuffer(GL_BACK);
|
||||||
glRasterPos4fv(raster_pos);
|
glRasterPos4fv(raster_pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
free_region(ps, ®_copy);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Determine paint area
|
||||||
|
if (ps->o.glx_copy_from_front) { }
|
||||||
|
else if (buffer_age) {
|
||||||
|
for (int i = 0; i < buffer_age - 1; ++i)
|
||||||
|
XFixesUnionRegion(ps->dpy, *preg, *preg, ps->all_damage_last[i]);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
free_region(ps, preg);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (trace_damage) {
|
if (trace_damage) {
|
||||||
|
@ -819,13 +876,20 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
||||||
glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(tex_tgt, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(tex_tgt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
glTexImage2D(tex_tgt, 0, GL_RGB, mwidth, mheight, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
glTexImage2D(tex_tgt, 0, GL_RGB, mwidth, mheight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||||
glCopyTexSubImage2D(tex_tgt, 0, 0, 0, mdx, ps->root_height - mdy - mheight, mwidth, mheight);
|
glCopyTexSubImage2D(tex_tgt, 0, 0, 0, mdx, ps->root_height - mdy - mheight, mwidth, mheight);
|
||||||
|
|
||||||
#ifdef DEBUG_GLX
|
#ifdef DEBUG_GLX
|
||||||
printf_dbgf("(): %d, %d, %d, %d\n", mdx, ps->root_height - mdy - mheight, mwidth, mheight);
|
printf_dbgf("(): %d, %d, %d, %d\n", mdx, ps->root_height - mdy - mheight, mwidth, mheight);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Texture scaling factor
|
||||||
|
GLfloat texfac_x = 1.0f, texfac_y = 1.0f;
|
||||||
|
if (GL_TEXTURE_2D == tex_tgt) {
|
||||||
|
texfac_x /= mwidth;
|
||||||
|
texfac_y /= mheight;
|
||||||
|
}
|
||||||
|
|
||||||
// Paint it back
|
// Paint it back
|
||||||
// Color negation for testing...
|
// Color negation for testing...
|
||||||
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||||
|
@ -836,9 +900,9 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
||||||
#ifdef CONFIG_VSYNC_OPENGL_GLSL
|
#ifdef CONFIG_VSYNC_OPENGL_GLSL
|
||||||
glUseProgram(ps->glx_prog_blur);
|
glUseProgram(ps->glx_prog_blur);
|
||||||
if (ps->glx_prog_blur_unifm_offset_x >= 0)
|
if (ps->glx_prog_blur_unifm_offset_x >= 0)
|
||||||
glUniform1f(ps->glx_prog_blur_unifm_offset_x, 1.0f / mwidth);
|
glUniform1f(ps->glx_prog_blur_unifm_offset_x, texfac_x);
|
||||||
if (ps->glx_prog_blur_unifm_offset_y >= 0)
|
if (ps->glx_prog_blur_unifm_offset_y >= 0)
|
||||||
glUniform1f(ps->glx_prog_blur_unifm_offset_y, 1.0f / mheight);
|
glUniform1f(ps->glx_prog_blur_unifm_offset_y, texfac_y);
|
||||||
if (ps->glx_prog_blur_unifm_factor_center >= 0)
|
if (ps->glx_prog_blur_unifm_factor_center >= 0)
|
||||||
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
|
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
|
||||||
#endif
|
#endif
|
||||||
|
@ -846,10 +910,10 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
|
||||||
{
|
{
|
||||||
P_PAINTREG_START();
|
P_PAINTREG_START();
|
||||||
{
|
{
|
||||||
const GLfloat rx = (double) (crect.x - mdx) / mwidth;
|
const GLfloat rx = (crect.x - mdx) * texfac_x;
|
||||||
const GLfloat ry = 1.0 - (double) (crect.y - mdy) / mheight;
|
const GLfloat ry = (mheight - (crect.y - mdy)) * texfac_y;
|
||||||
const GLfloat rxe = rx + (double) crect.width / mwidth;
|
const GLfloat rxe = rx + crect.width * texfac_x;
|
||||||
const GLfloat rye = ry - (double) crect.height / mheight;
|
const GLfloat rye = ry - crect.height * texfac_y;
|
||||||
const GLfloat rdx = crect.x;
|
const GLfloat rdx = crect.x;
|
||||||
const GLfloat rdy = ps->root_height - crect.y;
|
const GLfloat rdy = ps->root_height - crect.y;
|
||||||
const GLfloat rdxe = rdx + crect.width;
|
const GLfloat rdxe = rdx + crect.width;
|
||||||
|
@ -1049,10 +1113,18 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
|
||||||
{
|
{
|
||||||
P_PAINTREG_START();
|
P_PAINTREG_START();
|
||||||
{
|
{
|
||||||
GLfloat rx = (double) (crect.x - dx + x) / ptex->width;
|
GLfloat rx = (double) (crect.x - dx + x);
|
||||||
GLfloat ry = (double) (crect.y - dy + y) / ptex->height;
|
GLfloat ry = (double) (crect.y - dy + y);
|
||||||
GLfloat rxe = rx + (double) crect.width / ptex->width;
|
GLfloat rxe = rx + (double) crect.width;
|
||||||
GLfloat rye = ry + (double) crect.height / ptex->height;
|
GLfloat rye = ry + (double) crect.height;
|
||||||
|
// Rectangle textures have [0-w] [0-h] while 2D texture has [0-1] [0-1]
|
||||||
|
// Thanks to amonakov for pointing out!
|
||||||
|
if (GL_TEXTURE_2D == ptex->target) {
|
||||||
|
rx = rx / ptex->width;
|
||||||
|
ry = ry / ptex->height;
|
||||||
|
rxe = rxe / ptex->width;
|
||||||
|
rye = rye / ptex->height;
|
||||||
|
}
|
||||||
GLint rdx = crect.x;
|
GLint rdx = crect.x;
|
||||||
GLint rdy = ps->root_height - crect.y;
|
GLint rdy = ps->root_height - crect.y;
|
||||||
GLint rdxe = rdx + crect.width;
|
GLint rdxe = rdx + crect.width;
|
||||||
|
|
Loading…
Reference in New Issue