Bug fix: GLX: ARGB texture too dark & Jitter when resize & others

- GLX backend: Fix a bug that ARGB windows / shadows are rendered too
  dark. Thanks to derhass in FreeNode/##opengl for help.

- GLX backend: Fix a problem that during window resize the content looks
  jittering, by letting compton fetch pixmap sizes with XGetGeometry()
  instead of relying on window width/height, which could be inaccurate
  during window resize. Negative effect on performance. Thanks to M4he
  for reporting. (#7)

- Add .desktop file. Thanks to quequotion for providing it. (#97)

- Avoid checking presence of window pixmap, because they may not exist
  with very old X Composite implementations.

- Add workaround for a strange window restack issue when compton
  receieves a ConfigureNotify with non-existent new above window.

- Add debugging function hexdump(). Extra sanity checks on various
  places.
This commit is contained in:
Richard Grenville
2013-03-18 11:48:28 +08:00
parent b6a99334ce
commit 1a88e3d0c5
6 changed files with 128 additions and 42 deletions

1
.gitignore vendored
View File

@ -43,3 +43,4 @@ man/*.1
doxygen/
.clang_complete
/src/backtrace-symbols.[ch]
/compton*.trace