Imp: Multi-pass blur & D-Bus fading control
- Add multipass blur support. Note GLX Framebuffer support is required. My benchmark shows multipass blur brings 5% performance boost for X Render backend (3x3box). On GLX backend it brings 10% performance boost for 5x5box but negatively affects performance for 3x3box. Thanks to jrfonseca for advice. (#107) - GLX backend: Cache blur texture for each window, for a 12% performance boost. - Add D-Bus fading control. Thanks to yulan6248 for testing. (#112) - Fix FAQ link in README.md. Thanks to lorenzos for report. (#111) - Correctly deinitialize VSync on on-the-fly VSync method switch. - X Render backend: Normalize blur kernel. - Code clean-up. - Known issue: Linear corruption on border of a window may appear with X Render multi-pass blur. Possible to fix but probably not worthwhile.
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@ -231,6 +231,9 @@ free_win_res(session_t *ps, win *w) {
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free(w->class_instance);
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free(w->class_general);
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free(w->role);
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#ifdef CONFIG_VSYNC_OPENGL_GLSL
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free_glx_bc(ps, &w->glx_blur_cache);
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#endif
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}
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/**
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@ -594,6 +597,24 @@ set_tgt_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
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}
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}
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static bool
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xr_blur_dst(session_t *ps, Picture tgt_buffer,
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int x, int y, int wid, int hei, XFixed **blur_kerns,
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XserverRegion reg_clip);
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/**
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* Normalize a convolution kernel.
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*/
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static inline void
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normalize_conv_kern(int wid, int hei, XFixed *kern) {
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double sum = 0.0;
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for (int i = 0; i < wid * hei; ++i)
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sum += XFixedToDouble(kern[i]);
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double factor = 1.0 / sum;
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for (int i = 0; i < wid * hei; ++i)
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kern[i] = XDoubleToFixed(XFixedToDouble(kern[i]) * factor);
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}
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static void
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paint_all(session_t *ps, XserverRegion region, XserverRegion region_real, win *t);
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@ -1095,6 +1116,12 @@ vsync_opengl_wait(session_t *ps);
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static int
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vsync_opengl_oml_wait(session_t *ps);
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static void
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vsync_opengl_swc_deinit(session_t *ps);
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static void
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vsync_opengl_mswc_deinit(session_t *ps);
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#endif
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static void
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